Undo changes to Race settings in a plugin

Post » Wed Dec 24, 2014 6:09 am

Is it possible?

Basically, Gratuitous violence (a mod) edits 4 races, and that prevents an overriding mod (which makes some edits to races as well) from working correctly.. or so I reckon, since it doesn't work even if it is loaded after Gratuitous violence. Is it right?

So... if my reasoning is correct, what I wanna do is to undo the race changes Gratuitous violence makes. I can't seem to find a way. I can't delete spells added to those races in the CS, not even in the spellmaking tab!

Any suggestions?

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Robert Bindley
 
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Post » Wed Dec 24, 2014 4:55 pm

I think I have found the solution: using the Enchanted Editor.

I loaded Gratuitous violence.esp, and it already marks the 4 races as modified.

So, how do I delete the edits without deleting anything more than that? I don't want to delete all the NPCs of those races or some terrible things like that...

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Ally Chimienti
 
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Post » Wed Dec 24, 2014 1:33 pm

Something is wrong here. Load order should take priority. I suggest disabling Gratuitous violence temporarily and see if your mod works at all when gratuitous violence isn't part of the equation.

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^~LIL B0NE5~^
 
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Post » Wed Dec 24, 2014 2:59 am

Problem is, I've already tried that, but Depth perception (a mod which should modify your damage according to the skill value of your drawn normal weapon) still let me do the same amount of damage regardless of my skill (modified via MW console).

But maybe that's because Merged objects.esp should have been recreated after disabling Gratituous violence? (in addition, I didn't start a new game, but used a savegame where Gratuitous violence was saved as active mod).

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Susan Elizabeth
 
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Post » Wed Dec 24, 2014 4:33 am

Now I am in the process of

a- using Depth perception as the ONLY plugin which edits Race settings. (I've managed to remove Gratuitous violence's Race edits thanks to Enchanted editor)

b- recreating merged objects.esp (is it safe to create it excluding Creatures.esp , Darknut Greater Dwemer Ruins and Morrowind patch project?)

c- starting an all-new game.

So, there can be no more culprits there.

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Kat Ives
 
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