Small things that annoy you in games?

Post » Fri Dec 26, 2014 7:17 pm

Unskippable logos, though they can easily be removed by tweaking for most games.

Unskippable cutscenes. I'm fine with watching cutscenes, but they become a grand pain in the [censored] after you keep replaying a certain checkpoint, and have to watch the same unskippable cutscene over and over. Ridiculously annoying.

Also, games that don't have seperate buttons for 'quit to main menu' and 'quit to desktop'. Luckily most games either have everything in the ingame menu, or they do differentiate between the two.

I'll add more when I remember them. Whats yours? :smile:

Ah, and games that have a 10minute intro before allowing you to customise your face, with no save before that whatsoever! A good deal of RPG games do this, ugh.

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Alycia Leann grace
 
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Post » Fri Dec 26, 2014 6:45 pm

no options to change controls/ sensitivity. it annoys the hell out of me in bioshock when i go from the first one to the second one.

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Noraima Vega
 
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Post » Sat Dec 27, 2014 3:40 am

Micro transactions
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Solina971
 
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Post » Sat Dec 27, 2014 3:49 am

I don't know if this is a small thing or not but I absolutely detest with a purple passion any game that does not allow me to save when I want to save. I refuse to buy any game with save points.

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Courtney Foren
 
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Post » Fri Dec 26, 2014 2:13 pm

it ruined borderlands for me, at least for a while.

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josh evans
 
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Post » Fri Dec 26, 2014 6:10 pm

Micro transactions, unskippable cutscenes. Checkpoints that are just before a cutscene.

Mouse uselessness in menus, which isn't a big thing, but I like being able to use a mouse in the menus. Note that some games where you can use a mouse, but where the mouse is still useless also counts (an example would be skyrim, where I click on one thing and the game selects another, extra annoying in dialogue.)

Option sliders with no indication (FoV, mouse sensitivity etc,) would be nice to get some numbers so I can choose a prefered setting easier.

Long unskippable tutorials (like Skyrim)

Most of these things I can live with, but it's always a bummer when games have these things.

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Katie Samuel
 
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Post » Fri Dec 26, 2014 11:56 pm

Stealth missions, escort missions, bullet sponges, puzzle bosses, too many QTEs, hard QTEs, QTEs that require hummingbird reflexes, timed escape missions in RPGs, M+ rated games that don't follow the standards set by 1980's rated R movies which had the equation that for every 90 mins you see a couple pair, some buns and the once in a blue moon beaver.

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Celestine Stardust
 
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Post » Sat Dec 27, 2014 3:30 am

Being unable to alter the controls.

When a sequels game mechanics are changed so much that things I miss in the original are lost.

When it comes to MMORPGs every character/weaponc/class/etc/ becoming so nerfed due to reasons related to PvP, that past the games birth, an originally very diverse game, ends up with everything far more homogenized. Other than Planetside 2, I avoid MMORPGs with heavy PvP for that reason, I like faction based PvP, but I also don't like constantly worrying about a highly beloved playstyle being forever removed from the game, due to what I just explained.

Being forced to play as either, squishy wizard, classic tank, or sneaky magically inept sneaky type, with no other options.

Lack of customization of character stats, and lack of customization of character appearance, but if the game is good enough in every other way this can be overlooked.

When a sequel has technologically superior graphics, but less diverse, and less otherworldly art.

Cheesy stereotypical romance plots, same applies to movies really.

Being forced to play as a human, especially one that isn't a cyborg or can't transform or anything... Although this is a much smaller issue than the other things that I can easily tolerate if the game is good enough.

Plots revolving around "That one human faction", "that one entirely united vampire faction", "that one entirely united werewolf faction", "that one entirely united alien faction", and "that one entirely united robot faction", with no signs of infighting, or more closely knit subgroups fighting amongst each other.

Also games where humans are good and whoever they fight is evil, and you have to side with the humans in it.

Games overusing the sword in it's top melee weapon categories, I can grudgingly tolerate this but it's jarring.

Games that universally portray orcs as evil.

Games that universally portray cyborgs as evil.

Games that have stereotypical villains mostly clad in black, and covered in spikes, with lava castles and the like.

The other overused trope, of the big brawny warrior who never uses stealth or magic, and somehow the magic users, and sneaky characters being inclined to be evil, or in scifi games/storylines scientists repeatedly being portrayed as evil, while the hero character is almost always some type of soldier or warrior.

Overtly used tropes in generally, and linear gameplay.

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Damien Mulvenna
 
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Post » Fri Dec 26, 2014 4:16 pm

I can't stand when games have unskippable endings. If the only way to not watch the credits roll(especially when they are 5+ minutes) is to turn the game off, I get annoyed. Even worse if there is post-game content and I know about it. I don't want to watch crap tons of names I have no idea who the hell they are, I want to get back to the fun stuff!
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Eileen Müller
 
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Post » Fri Dec 26, 2014 11:40 pm

The biggest thing to me is unskippable cutscenes or dialog. Recently I've been having this problem with Telltale's TWD:S2, where I looked away for half a second and missed a quick choice, so I reload the autosave, sit through 5 minutes of dialog and cutscene I just heard, and then miss the choice again when I got bored and fell asleep waiting for it. I mean, I get that it's a story-driven game, but that doesn't mean I shouldn't be able to skip through some of it if I've already flippin' seen it. :confused:

Can anyone say Fable 1?

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Tha King o Geekz
 
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