PTE/LGNPC conflict

Post » Mon May 17, 2010 7:56 am

I've been playing through Mebestian Ence's mini-quest-string from LGNPC Pelagiad, and I jsut got a script error - this seems to be due to PTE altering him and loading after LGNPC, so the script that LGNPC places on him is no longer there. There are probably more LGNPCs that PTE breaks in this way, though I haven't looked for them yet. Does anyone know if there's a patch? If not, is it safe to open PTE in the Construction Set and replace missing NPC scripts/changes?
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Mon May 17, 2010 7:30 am

Maybe you could just change the load order and see if that fixes it?

If you use mlox, you could try this:

Create a text file called "mlox_user.txt" in your mlox directory (where mlox_base.txt lives).
Add these lines:
[Order]
Piratelords Trade Enhancements.esp
LGNPC_Pelagiad_v1_22.esp


save, run mlox, click on "Update Load Order", test to see if Mebestien works ok. If so, let us know and we can update the common rule-base for others.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Mon May 17, 2010 6:06 am

Further investigation reveals that PTE contains several LGNPC scripts, though they are not actually attached to NPCs. Odd.

Anyway, yeah, I'll probably just lead all LGNPC mods after PTE... I don't care that much about quickly-restocking inventories.

EDIT: It worked perfectly!
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am


Return to III - Morrowind