basically both makes the effect by modifying "lava" script in game
this one is easy as only need to change
HurtStandingActor 40
to 100 in abot's file in CS to make it comment's 20 dmg per second ....... (or maybe not so traighforward as abo1lavaheat is 20 pt 2 sec fire spell so does it stacking 40 pt dmg after first sec ?)
but again on a side note how's these ones differ
dangerouslava
begin lavaif ( menumode == 1 ) returnendifif ( CellChanged == 0 ) if ( GetSoundPlaying "lava layer" == 0 ) PlayLoopSound3DVP "lava layer", 1.0, 1.0 endifendifHurtStandingActor, 100.0 ;20 pts of damage a secend lava
and abotlava
begin lavaDontSaveObjectif ( MenuMode ) returnendifif ( CellChanged ) returnendifif ( GetSoundPlaying "lava layer" == 0 ) PlayLoopSound3DVP "lava layer" 1.0 1.0endiffloat timerif ( timer > 0 ) set timer to ( timer - GetSecondsPassed ) returnendifset timer to Random 10001set timer to ( timer * 0.00005 )set timer to ( timer + 2.5 )if ( GetStandingPC ) cast "ab01LavaHeat" player returnendifif ( GetStandingActor ) HurtStandingActor 40endif end