How would I edit this mod?

Post » Mon Dec 29, 2014 10:44 am

Im using wilderness sounds which includes ambient townsfolk pvssyr when in towns, I get this pvssyr when at Tel Fyr which seems a little unnatural to me, how can I remove the pvssyr from Tel Fyr?

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Rudi Carter
 
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Post » Mon Dec 29, 2014 1:32 am

well same to place and the way is kinda same as with previous.

open the mod's esp file and go to tel fyr's cell (inside only one)

wildernesssoundmod in modding history isn't the same one but had sounds nested inside scripts which were placed in nearby activators (trees this time)

every different sound needs it own if - endif tile.

if there some object changed in the cells it shows up as star beside the item on tel fyr's list. otherwise if new objects are added not totally sure about the star but if theres some activators or some without any clear meaning it's a good guess. vanilla items are mostly left for mod combability or at least it would be good that way.

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Damned_Queen
 
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Post » Mon Dec 29, 2014 8:33 am

basically it would be possible to make them cast spell with on touch setting to some specific monster (as the stouch spell as scripted hasn't object or range limitations it seems from wiki) or with general attack mode maybe to any closing enemy.

you need to stay on some trigger pedal that scripts resets and shoots again. automatic sentrygun has been done.

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lydia nekongo
 
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