Can a scripter help finish this mod off...only need 1 script

Post » Tue Dec 30, 2014 6:55 am

Im referring to the Thieve's Guild Overhaul by MaxiumPain /mods/60382/?
There 2 scripts that need to be created to polish it off:
1-A script that makes it so the player cant use the added entrance till the player is a member of the thieve's guild(akin to the cemetry entrance)
2-A script that makes it so the added entrance on the thieves guild cant be used at the quest Speaking With Silence (TG05) stage 200(akin to the cemetry entrance) and then makes it able to be used at the thieve's guild quest The Pursuit (TG07) stage 30(akin to the cemetry entrance)
Maxiumpain has given permission to add the final script needed to polish the mod off.
Thanks in advance
qwert
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Add Meeh
 
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Post » Tue Dec 30, 2014 3:49 pm

Script 1 was done by Terra Nova and implemented.Now can someone take a crack at script 2 which pretty much does what script 1 does but functions during the quests/quest stages.

mojo22 also jumped in and helped me out as well.

Thanks all.

qwert

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Chris Ellis
 
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Post » Tue Dec 30, 2014 2:52 pm

Here's the script Terra Nova wrote and it works:
Scriptname CheckForFaction extends ObjectReference
Faction property ThievesGuildFaction auto
; make sure to fill this with the faction
Event OnLoad()
if !Game.GetPlayer().IsInFaction(ThievesGuildFaction)
BlockActivation(true)
else
BlockActivation(false)
endif
EndEvent
Cant this be altered to check for the quest stage and blockactivation if needed
and unblock activation at the appropiate quest stage as well as doing what it was originally
created for?
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ashleigh bryden
 
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