on the player, to catch any firespells that hit.
if i try to run it from a quest script it wont run.
and I do not know if an object script can be attached to the player, i do not think so.
one possibility would be an invincible activator to carry with the player around him, but i doubt this
would work well.
Isnt there any other way not described on the CS WIKI pages how to check
if the player has been hit by a certain magic effect or any other hit which causes damage?
And if, is there a possibility to retrieve infromation about how much damage was done?
HasMagicEffect FIDG
would not work well for detecting those magic effects with duration 0.