[REL] Advanced NPCs

Post » Mon Jan 05, 2015 2:50 am

Advanced NPCs v1.0

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Requirements
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MGE XE or MWSE

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Description
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This mod allows NPCs to:
1. greet each other
2. greet you only when you're looking directly at them. NPCs who hate you or like you a lot will greet you as usual.

This mod will affect your framerate in cells with lots of NPCs.

Use console command "startscript anpc_config_script" to bring up the mod's configuration menu. It has following options:
1. "Probability of NPC greeting is 100%" Probability of an NPC greeting another NPC.
2. "Slaves are greeted" Slaves will be greeted by other NPCs.
3. "Greeting distance is 222 game units" Distance at which an NPC greets another NPC. It's checked once a second, so when an NPC runs past another NPC they may ignore each other.
4. "Distance to player is 1111 game units" Distance to player at which an NPC greets another NPC.
5. "Probability of mentioning weather is 30%" Probability of NPCs mentioning weather when they meet outside. Not every weather type has a corresponding voiced dialogue line. Usually they speak about rain and storms.
6. "Low disposition threshhold is 20" NPCs with disposiotion of 20 and lower will greet you as usual.
7. "High disposition threshhold is 80" NPCs with disposiotion of 80 and higher will greet you as usual.
8. "Custom races use imperial voice" Choose voice for custom races.

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Known Issues or Bugs
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Number of NPCs that are affected by the mod in a single cell ( + 8 surrounding cells if you are outside ) is 30.

Nexus http://www.nexusmods.com/morrowind/mods/43409/?

GHF http://download.fliggerty.com/download-64-1095

User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Mon Jan 05, 2015 3:53 am

sounds interesting.

I think it may be a good idea to consider adding additional stuff to your target scripts running on NPCs, because currently it may be a little hard to decide if this change is worth the performance hit. Maybe merging in the best features of Fliggerty's Fleeing Fetchers, Horatio's NPC Enhanced, Yacoby's Pursuit Enhanced? All of them use the same system to attach targeted scripts and/or loop through NPC lists. This way we will have ultimate NPC AI mod that covers everything with acceptable performance hit. Just an idea. Haven't tested your mod yet, so not sure how much it affects FPS.

I will leave feedback on the mod if I find any problems with it.

edit:

you forgot to upload wav files or remove \ANPC\ from the filepath if you are using vanilla ones.

User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sun Jan 04, 2015 9:18 pm

Sounds fantastic! What about compatibility?

User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm


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