I'm trying to simultaneously apply several types of EffectShaders to the player, based on certain conditions like taking a large amount of damage at once.
However, every time I apply a new shader, the existing shaders seem to get hidden away, and will only come back when the new shader's effect expires. Is there a way of allowing multiple shader effects to be visible on the character at the same time, or is this a limitation of the EffectShader entity?