So I have used blender to model a sword. I have used this method to get it into the game.
http://youtu.be/CwPIUDFi5_Y?t=5m1s
The only difference is that I exported it as a .3ds instead of a .obj cause I have been working from multiple tutorials. I haven't made a blood mesh because I am not sure exactly what it is, is it just a copy of the bladed overlayed on the actual blade with a blood texture? Here is how it looks in blender.
http://i121.photobucket.com/albums/o212/scottypma/sword_zps9516beed.png
I have read somewhere that Skyrim only uses a Normal Map and a Specular map and does not need an Ambient Occlusion or a Displacement map. So does this node tree look right?
http://i121.photobucket.com/albums/o212/scottypma/texturestuffs_zps3e55dc33.png
And here it is in NifSkope
http://i121.photobucket.com/albums/o212/scottypma/Nifskope_zpsbd2b3078.png
Here it is in game.
http://steamcommunity.com/sharedfiles/filedetails/?id=369334391
Any Help would be greatly appreciated. If you need any more info don't hesitate to ask. I can show you it in the CK too but I didn't think that would be needed.