Finding Locations From The Wasteland In The GECK?

Post » Mon May 17, 2010 7:21 pm

Hey Again guys,

Hope some of you can help me out. Basically I've found a nice spot for a future Mod I've had an idea for but when I went into the G.E.C.K too look at what is currently part of the esm I discovered that I don't know how to find it. Basically I've located a small craggy area that has a hut nearby, inside the game, that I would like to extend into a larger dwelling with a door etc. I don't think it has an Interior as it has no door ! so it must just be part of the terrain ? :/ I am a new player of fallout 3 , 1 week old :D and only been playing with the G.E.C.K for almost 2 days now so please be as detailed as possible in any advice you can offer on the subject. ! Is there a co-ordinate system for this ? Like I said, I KNOW NOTHING !

All advice is greatly appreciated.
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jason worrell
 
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Post » Mon May 17, 2010 1:01 pm

Hey Again guys,

Hope some of you can help me out. Basically I've found a nice spot for a future Mod I've had an idea for but when I went into the G.E.C.K too look at what is currently part of the esm I discovered that I don't know how to find it. Basically I've located a small craggy area that has a hut nearby, inside the game, that I would like to extend into a larger dwelling with a door etc. I don't think it has an Interior as it has no door ! so it must just be part of the terrain ? :/ I am a new player of fallout 3 , 1 week old :D and only been playing with the G.E.C.K for almost 2 days now so please be as detailed as possible in any advice you can offer on the subject. ! Is there a co-ordinate system for this ? Like I said, I KNOW NOTHING !

All advice is greatly appreciated.


That is, actually, a pain in the ass.

The times I have had to do this, I noted in-game where I was relative to known landmarks, and then once in the GECK, loaded the cell with the landmark and navigated to it that way. The geck loads you with a proper north/south/east/west deal, with north being on the top, so it can work.
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Chris BEvan
 
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