Need some help with the GECK

Post » Thu Jan 08, 2015 3:45 am

Hello, I'm new here, though I've been lurking a whlie however I've stumbled on some problems I need some assistance with.

I've been working on a mod for about 8 months now and have over 600 hours into it. I've made 17 new safehouses (all of which your followers can be sent to) Several new companions, Some gathering areas to mine Copper and gather Flax, Cotton, Water, Bark, Hides, etc for Armor and Weapon creation, lots of new crafting types (many many many new recipes) etc. Currently I'm working on a 50 stage Arena. Anyway, onto my issues.

1) I've changed all companions (in scripts and dialogues) to Humanoid/Critter in Party = 2 (instead of 1) and <2 (instead of zero)

Everything seemed to be working correctly, I can now have 2 Humans and 2 Critters with me. The problem is that for some reason, if i fast travel or COC one of two of the companions just starts running for no reason upon reaching my destination. They take off and then disappear, if I wait (T) a few hours they will come back, however, I'd really like to know how/why this is happening.

2) In Nipton for some reason the Lotto guy nor Vulpus appears anymore, the rest are there but those 2 are not. I have checked in NVEdit and saw no conflictions here at all, I haven't done anything to Nipton. (likewise, one of the 2 powdergangers in the Legion camp for the Booted quest doesn't allow me to untie him and instead asks what I need dispite having never edited him and meeting all the same conditions that the other has.)

3) I created both a Alien and a Deathclaw Companion, and built their scripts/packages/dialogues/conditions the same way as I did with one of my human companions that I made (of course substituting the appropriate Critter things, etc) However, when I send either of those 2 Critters to one of my safehouses they don't walk around, for the most part they just stand in place. I was able to counter this by making a patrol for the Alien (havent done so for the Deathclaw yet) and he follows it, but I would honestly rather have him walk around on his own as the Sandbox Package tells him to.

4) I tried to turn my .esp into a .esm with NVEdit, however everything I have in the worldmap (not interiors) doesn't display at all when I do so, did I do something wrong? As an ESP it works fine.

I've Navmeshed all my custom areas and have done quite a bit of testing. However, basically everything I learned in the GECK was from general programming knowledge I have as well as looking at how things where done in vanilla / other mods. I'm thinking maybe I overlooked something...

I downloaded the GECK 1.4 PU yesterday and tried that and am also a bit concerned that it kept coming up with errors that I never saw anything about in NVEdit. Though most of them were from Vanilla issues for some reason.

To anyone who took the time to read this I thank you and to anyone that can help I thank you twice. I normally don't do the whole forum thing (probably the same reason I've spent 6-7 hours a day for months on this mod and never asked for help with anything) as I'm a bit of a hermit online and off. However, I am really disheartened by what is going on and am reeeeeally hoping someone can help me out with these issues.

If anyone willing to help me out needs a copy of my ESP or a script to view or anything, I'm more than happy to provide it.

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Charlotte Henderson
 
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