Texturing errorsissues

Post » Wed Jan 14, 2015 10:43 am

I'm attempting to create recolors of the armor added to the game with the "http://www.nexusmods.com/morrowind/mods/1610/?" mod, and while everything appears as it's supposed to in Nifskope and the CS, the alternate armor texture doesn't show up in-game. Despite my having double-checked & triple-checked everything, there appears to be something I'm missing, because there's no reason that the altered armor should be missing its texture(s).

I simply need to know what it is I've either done wrong, or haven't done yet, in order to make the armor appear as it's supposed to.

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Tyrone Haywood
 
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Post » Wed Jan 14, 2015 7:02 pm

What are you trying to do are they retextures/overrides that you'd want to replace; replacing the texture file assets themselves with new files?

Are you redirecting new texture paths and resaving meshes with new redirected texture paths or just new filepaths in general?

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An Lor
 
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Post » Wed Jan 14, 2015 2:00 pm

This is just a speculation of what I think might be going wrong:

You might have made retextures of the mesh asset with the exact file names but a different file texture type; ie. dds (direct draw surface) format was the original asset the mesh was linking to and the texture file you have made is in tga (targa) and both might be present in the data files\textures directory, making the nif read the extension specified on the path where it's texture paths are directed.

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Taylah Haines
 
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Post » Wed Jan 14, 2015 2:22 pm

post the exact complete OS file textures paths you are using e.g. c:\Morrowind\Data Files\textures\aaa\bbb.dds

and the path used in the .nif e.g. textures\aaa\bbb.dds

Same with the original textures

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Veronica Flores
 
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Post » Wed Jan 14, 2015 12:10 pm

The creator of the mod included alternate textures for users that wanted their armor to have a different color. I simply expanded on that somewhat, and created alternate sets of cuirasses and hooded masks to represent different "ranks" of DB assassins that either appear in Old Mournhold, or that attempt to kill you in your sleep at various levels. Problem is, despite having created alternate icons & mesh files to use with each different color, confirming that the textures appeared properly when applied to the meshes in Nifskope, and even going as far as to create new body parts in the CS to apply the new meshes to, the textures will not appear as they should in-game.

http://i718.photobucket.com/albums/ww189/SignasWalker/Morrowind%20Images/armorerrors.png

As far as I know, no. All of my textures are in *.dds format.

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[ becca ]
 
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Post » Wed Jan 14, 2015 7:00 am

Sounds like the texture isn't being loaded at all.

Do you have the textures in Data Files\Textures filepath?

Also can you post your warnings.txt under ;install folder\Morrowind

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Charlotte Lloyd-Jones
 
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Post » Wed Jan 14, 2015 5:05 pm

Couple of thoughts:

Did you actually saved the nifs after you changed their texture paths? (sounds silly, but NifScope does not ask you if you want to save when you make any changes)

You said you created new bodyparts and everything. So try to create NPC and give him the armor and place him somewhere in CS. Is the texture displayed correctly in CS?

http://www.gamesas.com/user/836687-jeclxohko/: You have hilarious signature :D :thumbsup:

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Heather Stewart
 
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Post » Wed Jan 14, 2015 2:06 pm

Ehe, thanks :tongue:. Kinda references my old meta for how I make do with my ambitious projects :sweat:.

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Barbequtie
 
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Post » Wed Jan 14, 2015 6:12 pm

Yes, I created a new *.nif for each different cuirass and hood. And now that you mention it, the one I linked to above, as well as a few other cuirass+hood sets, are also not appearing correctly in-game or in the CS. Don't know why, but apparently, this is only happening with the items that I recolored myself in Adobe Photoshop. :/

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Floor Punch
 
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Post » Wed Jan 14, 2015 2:49 am

I know that feeling :D

But the shape of your new armor appears correct, right? Then there is definitely error with the texture paths. You either did not add your new textures to your Data files/Textures folder, or you assigned wrong path in your nif files. Could you perhaps provide screen of one of you edited nifs? Otherwise it is hard to help you more :)

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Bee Baby
 
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Post » Wed Jan 14, 2015 4:06 am

The path to the mod's texture folder is as follows: (C:\Bethesda Softworks\Morrowind\Data Files\Textures\DMDB). I created individual folders in that one (Yellow, Blue, Green, etc) to place the original modder's alternate textures, and they all show up properly in-game and in the CS. The ones that aren't appearing properly (outside of Nifskope) are the textures that were recolored with Photoshop.

http://i718.photobucket.com/albums/ww189/SignasWalker/Morrowind%20Images/redvsblue.png, you can see two different versions of the same armor. The one on the left was created by the original modder, and the one on the right is the retextured version. The file path is essentially the same for both, with the folder for the blue armor labeled "bluedetails". As far as I can tell, everything is properly linked, so I can't figure out why the armor won't show up properly in-game.

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Auguste Bartholdi
 
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Post » Wed Jan 14, 2015 12:29 pm

Try just:

Textures\DMDB\texture.dds
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Pumpkin
 
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