Is my mod idea possible within the confines of current moddi

Post » Sun Jan 18, 2015 7:58 am

Hi! I've been a mod user since the early Oblivion days and am an avid Skyrim mod user, so i know my way around actually using and installing mods. I also dabbled very sparingly into creating player housing in Oblivion but never took any of my pet projects to fruition, so safe to say I know jack about current modding. Anyways.

I've had an idea in my head for a while for a mod that would basically make it possible to use conquered dungeons/forts/encampments/etc as player "housing". Basically make a base out of any place you cleared. Even open world ones like Hagraven encampments out in the wilds that have no interior cells. In my fantasy world I'd be able to do this with any place conquered. Obviously that is an overly-ambitious goal.

So I was thinking, it would be a fun and cool experiment to just try it out on one single cleared zone. Before I invest hour and hours into this idea trying, I was wondering if it's even possible within the confines of current modding technology? This led me to a couple of direct questions I was hoping you guys might be able to help me with.

Can cells be modified to not respawn, perhaps while "flagged" as player housing?

Could they be reverted back to normal functionality if the player chose a different housing location (without breaking the game)?

Would it even be wise to modify vanilla assets in this way?

If not, is it possible "clone" cells and perhaps create faux entrances to identical copies that would serve as the housing?

I imagine this idea has been hatched before, but I haven't found a mod for this yet. Although I didn't prune the depths of the abyss for an example of it.

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sarah
 
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