Skyrim & Oculus Rift

Post » Tue Jan 20, 2015 5:33 am

I'm a big fan Skyrim and I have decided to attempt to get the game working with a VR headset to see how it works and whether it increases the immersion of the game or not.

If anyone has already done this then I would be grateful for a quick description of how you found playing the game this way and whether you would recommend it. Any 1st hand experiences would be great.

This aside, I do have a question regarding how it works so hopefully someone has attempted this setup and hopefully my question makes sense so that you can answer it for me.

The head tracking of the device seems to replace the need for the mouse; this makes sense as the mouse controls where you are looking so if you can just turn your head to control where you are looking then you wouldn't need a mouse.

My concern however is turning your character around to look behind you. Without a VR headset you just continue to move the mouse in one direction and you would start to turn around; with the headset attached and head tracking enabled can you still use the mouse to turn around or would you have to physically turn your real body 180 degrees in order to see what is behind you? Hopefully you can use both the mouse and head tracking ability together to prevent this issue.

I hope this question makes sense...

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BRIANNA
 
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Post » Tue Jan 20, 2015 5:19 am

I've never used Oculus Rift nor any other VR goggles, but I've been using head-tracking for couple years. Not in Skyrim, though, it's not natively supported.

Basically, head-tracking does not replace mouse at all. It controls, well.... in-game head. You still do all other actions with mouse, keyboard or whatever controller. For example, in the Arma series (realistic first-person shooters) you can control your movement with keyboard, you aim your gun with mouse, and independently control in-game view with your own head.

With normal head-tracking, you still need to see your monitor, so the user can set his own sensitivity and curves, the movement isn't translated 1:! between device and game, obviously you couldn't see anything if you look over your shoulder. However, with full VR, I think it may actually be 1:1 translation, otherwise it could cause nausea and dizziness.

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Sophh
 
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