I feel like I'm missing something really simple here. I have 2 NPCs setup in the lobby of my Arena. One for choosing the battle type and specific battle you want to do, and another for buying implants and other misc stuff. That all works fine. However, I'm having a big issue with something I assumed would be relatively simple to work out... I wanted both NPCs to have a simple 3 furniture/idle marker cycle that never ends. When I walk into the building, they will both do the first animation for a moment (which is counter lean) then they will stop and go back to just normal arms at their sides. I've tried the following:
1) I put them both on a patrol of their own 3 furniture, (counter lean(furniture), moira counter(Idlemarker), chair(furniture)). Correctly linked the furniture/idlemarkers together and set the patrol data for 8 hours each. In the packages, I've tried with and without "must reach location".
2) I made 3 travel packages and removed the patrol packages and patrol data from the markers. I selected each of the 3 markers for their respective package and tried with and without "must reach location" with a radius set to 0 and each being done for 8 hours.
3) Finally I said screw it and just removed everything from one of the NPC's. Made a TraveltoLinkedLocation Package, chose only the CounterLean furniture (with and without "must reach location" and both 0 duration and 24 duration). Linked the NPC to the CounterLean furniture.
All of these resulted in either the NPC not moving at all, or just leaning on the counter for about 5-10 seconds, and then backing out of the furniture and standing still.
I've even tried to use several different scripts to assist me:
Begin GameMode
if DoOnce == 0
if GetSitting == 3
Set DoOnce to 1
SetRestrained 1
SetGhost 1
IgnoreCrime 1
endif
endif
end
This didn't help much, I tried to use SetRestrained to make sure that once they were in the animation, they wouldn't move. I ended up with the same result.
I should also add that I do not believe this to be a navmesh issue. My navmesh checks out fine in the GECK and my companions have no issues walking with me through it. No weird raised or lowered triangles or any of that nonsense...
I'm really hoping I'm just missing something simple and one of you kind folks can help me out here... Thanks in advance!