Need some furniture help.

Post » Thu Jan 22, 2015 1:38 pm

I feel like I'm missing something really simple here. I have 2 NPCs setup in the lobby of my Arena. One for choosing the battle type and specific battle you want to do, and another for buying implants and other misc stuff. That all works fine. However, I'm having a big issue with something I assumed would be relatively simple to work out... I wanted both NPCs to have a simple 3 furniture/idle marker cycle that never ends. When I walk into the building, they will both do the first animation for a moment (which is counter lean) then they will stop and go back to just normal arms at their sides. I've tried the following:

1) I put them both on a patrol of their own 3 furniture, (counter lean(furniture), moira counter(Idlemarker), chair(furniture)). Correctly linked the furniture/idlemarkers together and set the patrol data for 8 hours each. In the packages, I've tried with and without "must reach location".

2) I made 3 travel packages and removed the patrol packages and patrol data from the markers. I selected each of the 3 markers for their respective package and tried with and without "must reach location" with a radius set to 0 and each being done for 8 hours.

3) Finally I said screw it and just removed everything from one of the NPC's. Made a TraveltoLinkedLocation Package, chose only the CounterLean furniture (with and without "must reach location" and both 0 duration and 24 duration). Linked the NPC to the CounterLean furniture.

All of these resulted in either the NPC not moving at all, or just leaning on the counter for about 5-10 seconds, and then backing out of the furniture and standing still.

I've even tried to use several different scripts to assist me:

Begin GameMode

if DoOnce == 0
if GetSitting == 3
Set DoOnce to 1
SetRestrained 1
SetGhost 1
IgnoreCrime 1
endif
endif
end

This didn't help much, I tried to use SetRestrained to make sure that once they were in the animation, they wouldn't move. I ended up with the same result.

I should also add that I do not believe this to be a navmesh issue. My navmesh checks out fine in the GECK and my companions have no issues walking with me through it. No weird raised or lowered triangles or any of that nonsense...

I'm really hoping I'm just missing something simple and one of you kind folks can help me out here... Thanks in advance!

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Lakyn Ellery
 
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Post » Thu Jan 22, 2015 3:42 am

Did you set the Patrol data on the Furniture, ticked Patrol and set a use time?

Edit.. Sorry just re-read that bit, was that 8 hours for the furniture you set?

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louise tagg
 
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Post » Thu Jan 22, 2015 12:09 pm

In the patrol data yeah. Those are in seconds right?

So when I had it as a patrol rather than Travel, I had the Patrol Data box checked and the idle time each set to 28800 in the Patrol, which should be 8 hours.

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amhain
 
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Post » Thu Jan 22, 2015 8:19 am

Just wondering if it's too much, don't know where it came from but something I've seen before makes think there's an upper limit but don't quote me on that. (might have come from the gameplay special idle animations duration.)

I'm wondering if you want that great a time for each furniture if you could have a separate (single patrol point) package for each piece and set a schedule for that amount of time and then only set 1 sec for the furniture's patrol data. Have it in each package so that when the schedule for one expires the next begins, of course that means your going to have a fair number of packages on the stack.

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DarkGypsy
 
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Post » Thu Jan 22, 2015 9:16 am

Well, the reason it's so long is because it's just 3 markers right next to each other. The two merchants are in a enclosed booth, they are supposed to lean on the counter for 8 hours, and either smoke or something else (depending on which of the two it is) for 8 hours and then sit for 8 hours, and the cycle is supposed to just repeat. Which is why I figured it would just be as simple as 1 patrol each. I'll give that a shot and see if it works.

I was concerned though over the fact that I'm setting them to restrained and such after the travel package though. Seems like that should work fine just to test one furniture, but even that one isn't working right. The NPC only puts their hands on the counter for a few moments, than goes back to normal position, which happened with most of my tests, even when it wasn't a patrol and there was no patrol data set.

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Dan Wright
 
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