Initially-Disabled Container Inventory Issue

Post » Tue May 18, 2010 1:46 am

My mod changes the inventory in a container that is initially disabled.

However in game, the container appears to contain both the modified and original contents.

Is this usual? Any workarounds (apart from modding the cont to not be initially disabled)?


Thanks.
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Kayla Oatney
 
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Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue May 18, 2010 10:16 am

My mod changes the inventory in a container that is initially disabled.

However in game, the container appears to contain both the modified and original contents.

Is this usual? Any workarounds (apart from modding the cont to not be initially disabled)?


Thanks.


I guess the container is a persistent reference? If so the contents may be stored in your savegame after the container was first loaded. Try a save that was made before you've seen the container for the first time.
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{Richies Mommy}
 
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Post » Tue May 18, 2010 6:37 am

I guess the container is a persistent reference? If so the contents may be stored in your savegame after the container was first loaded. Try a save that was made before you've seen the container for the first time.

Seems I was wrong: wasn't both vanilla and modded. The contents were from an older mod of mine, no longer installed.

Creating a new character, I saw the new mod's correct contents.

Thanks for the reply.
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Natalie Taylor
 
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