My quest writing for Morrowind had my inner critic pop up. My quests for an upcoming mod are pretty good, compared to my last efforts in Desert Region 2/Ashes of Apocalypse. But my Oblivion mods had full fledged dialogue trees. Oblivion's CS made it a lot easier to make them, but Morrowind's Choice function seems very unwieldly in comparison.
Are there any tips on organising dialogue trees in the CS, so they work efficiently?