ESP to ESM question

Post » Tue Jan 27, 2015 8:43 am

Hello to all :)

After 11 months I'm finally finishing my mod!!! Now I'm testing it.

My mod is huge and contains three worldspaces (one is 32x32 cells, another is 16x16 and another one is tiny). I've also custom voices too. I want to release my mod as ESM so my question is: I've to rename the folders where voices, head meshes and head textures are? For example:

ESP case

data\sounds\voice\myMod.esp\myVoice\

data\actors.......\myMod.esp

the ESM case should be:

data\sounds\voice\myMod.esm\myVoice\

data\actors.......\myMod.esm

?

Thanks in advance!

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Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Tue Jan 27, 2015 8:00 am

It would be much simpler to just use TES5Edit to change the flags on the file to set the ESM marker. Then you don't need to change the filename at all. Plus that will also generate any necessary ONAM subrecords for the mod.

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Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Tue Jan 27, 2015 11:31 am

You DO need to rename your file but yes - use TES5edit or Wrye Bash (right click>esmify).
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Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Tue Jan 27, 2015 9:27 am

You actually don't need to rename it though - the unofficial patches and Wyrmstooth are both examples of this. It's usually referred to as a false-flagged file.

Wrye Bash cannot make an esmified file suitable for distribution either. You NEED to use TES5Edit for that.

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Aaron Clark
 
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Joined: Fri Oct 26, 2007 2:23 pm


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