So seeing as ESO is now B2P, what would you change about it in an ideal world that you think could turn its fortune around? What elements might have been keeping you from subbing besides price?
Here is what I have to say:
When I heard Matt Firor mention that future zones will be scaled to the player’s level, I jumped with joy. To me, the core element of Elder Scrolls is exploration and non-linear gameplay. You remove this and you remove the reason why people normally love Elder Scrolls. I have many die hard TES fan friends who refuse to play ESO because the way the world is set up, you are restricted through zones of a certain set level. This is my largest gripe about ESO. I posted about this on the main forums. Here is the transcript