Oceana: undersea world

Post » Thu Feb 05, 2015 7:11 pm

My goal:

To create a magical, immagination inspiring, and frightening undersea world to the waters of Morrowind. I want people to want to spend as much time in the water as the land. I hope that it raises awareness and concern for Earth's oceans.

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It sounds difficult, and there are challenges. But I have a firm grasp on the essence that I wish to convey. I am also very immaginative, artistic, and a diver.

In life I am an artist and a freediver, but have struggles with getting in the water as I am both frightened and enchanted by the magic mystery and beauty hidden under the waves. I want to express my understanding of the sea by creating an underwater world in morrowind that hopefully will nurture my wonder and subdue my fear. While also raising awareness of the worlds oceans. Morrowind seems like the best game for it because tho it is old the game has the flexibility to be able to contain a vast ocean. There still has not been a game that conveys the bizzare world of the sea. I believe Morrowind's water can easily have more content and interest than on the mainland.

Abot's Water Life made a big leap toward that. Now there needs to be quests, races, cities, ruins, danger, history, and discoveries.


The mod I am creating places seafloor oasis's, ghost ships, underwater caves and ruins, 'boss' encounters, new items, and a creepy but beautifull race that conveys how I feel about the deep. They have a large city on the edge of a deep trench in the sea of ghosts.


Current challenges:

if you can help me with them I would be gratefull, I have searched the internet for hours already.

I am an artist, but I only just now learned CG and computer 3d modeling. GIMP was easy for me to learn but Blender and Nifscope is different. I am concerned about my inspiration being sabotaged by spending hours fruitlessly trying to figure out why some things dont work. Such as,

  • The bones in my races hands (retextured DE hands) are causing bad graphical distortions in TESCS. It cannot find the bones though they are obviously there when I load the hands in nifscope.
  • The heads are not recognising the textures I place on them when I load them in TESCS.

  • I'm building the mod for use with MGSO3. The light filtering through the water is wonderfull, but when you get very deep it does not go away and becomes a glitchy circle over your head.

  • Future challenge: I want the water cloudyness to be more or less depending on depth and/or the cell you are in.
  • Future challenge: I want it to get darker the deeper you are.

Things I am good at:

Creating textures, creating meshes, conceptualization

Im also making an unrelated wood nymph race. They are my practice for creating the more difficult mer race. I found the perfect tx for wood nymphs. They currently have the face tx and hand bones problem mentioned above.
Some exciting things about them: they will be able to turn into trees to hide and regen. They will be able to be infected with vampirism, becoming a Shadewood Nymph.

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Trent Theriot
 
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Joined: Sat Oct 13, 2007 3:37 am

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