I'm wondering if it's possible to get skeleton bone constraints (ragdoll, hinge etc.) from 3DS's HCT exported to a nif so I don't have to build the bloody things by hand in nifscope? It's okay when you have bones that point along the X,Y, or Z axis you can work out the perpendiculars fairly easy but if the bones are angled in 3 directions it becomes a nightmare in 3D geometry calculations.