would it possible for future tes games, not only tes6, to implant a "2 game-style system" that would suit everybody? One could choose the normal and more casual game-play option mainly adressed to new players/casuals/younger audience. The second option would suit the hardcoe gamers who want more depth and customization to their adventure. Without affecting the lore and the story of course it could be 2 different mechanics with 2 totally different goals/experiences. We could re-integrate classes-attributes-old-style maps and other rpg elements that add to the immersion and uniqueness of your character. On the other side the casual game-style would suit the new gamers with a more minimal system that is more easy to learn and adapt.
trying to find ideas... dont want future tes games to have 2 attribute (health/magika) and 2 skills (weapons and magic) and a big flashlight to point out my missions.. .. everyone would be happy with that kind of setting...