MGE Distant Lands Exception List for BUUL

Post » Tue Feb 10, 2015 5:44 am

I've made an activator exception list for BUUL buildings to use with MGE distant lands feature. Hopefully someone will find this useful and create a similar list for ROHT towers.

Paste the content under the spoiler in a .txt file, name it whatever you want and add to the exception list in the distant lands wizard. Activators must be included. To activate newly build upgrades, you should delete the # tags at the start of the line corresponding to the upgrade (and add # tags to the foreman tent if she built her house). Then run the DL wizard again.

This list doesn't include Eddies manor and Tinkers Lab since you can't build them when running LGNPC + ROHT + BUUL+ UL. At the moment it is set to display completed tower and the foremans tent.

Spoiler
[names]

# Main Tower

ex_t_pc_hold_root_xl_03=enable
ex_t_pc_hold_root_xl_02=enable
ex_t_pc_hold_root_stem_p2=enable
ex_t_pc_hold_housepod_01=enable
ex_t_pc_hold_stair_spiral_b=enable
ex_t_pc_hold_slavemarket_a=enable
ex_t_pc_hold_root_hook_a=enable
ex_t_pc_hold_root_03_a=enable
ex_t_pc_hold_menhir_01_a=enable
ex_t_pc_hold_housestem_02b=enable
ex_t_pc_hold_housestem_02a=enable
ex_t_pc_hold_housestem_01=enable
ex_t_pc_hold_housepod_02=enable
ex_t_pc_hold_doorway_02a=enable
ex_t_pc_hold_doorway_01=enable
ex_t_pc_hold_bridge_lcurved=enable
ex_t_pc_hold_tower_strght_lrg=enable
ex_t_pc_hold_tower_seedling=enable
ex_t_pc_hold_stair_spiral_a=enable
ex_t_pc_hold_root_xl_02f=enable
ex_t_pc_hold_root_xl_02e=enable
ex_t_pc_hold_root_xl_02d=enable
ex_t_pc_hold_root_xl_02bb=enable
ex_t_pc_hold_housepod_03a=enable
ex_t_pc_hold_housepod_02c=enable
ex_t_pc_hold_doorway_02b=enable
uvi_tower_signpost_02=enable
uvi_tower_sign_uvirith=enable
flora_t_pc_hold_mushroom_02aa=enable
flora_t_pc_hold_mushroom_01aa=enable
ex_t_pc_hold_turret_03=enable
ex_t_pc_hold_turret_01=enable
ex_t_pc_hold_root_spikes_01_a=enable
ex_t_pc_hold_root_hook_b=enable
ex_t_pc_hold_menhir_l_01_a=enable
ex_t_pc_hold_gateway_great_a=enable
ex_t_pc_hold_doorway_01a=enable

# BUUL UPGRADES (no eddie manor and tinkerer)

# Foreman living in a tent (switched off with the tag)
uvi_Fore_1_tent=enable
uvi_Fore_1_guarskin=enable
uvi_Fore_1_cauldron=enable
uvi_Fore_1_bedroll=enable
uvi_Fore_table=enable
uvi_Fore_1_stool=enable
uvi_Fore_1_fire=enable

# Foreman after building her house
#uvi_Fore_2_signpost=enable
#uvi_Fore_2_brace=enable
#uvi_Fore_2_Mush01=enable
#uvi_Fore_2_doorway_01=enable
#uvi_Fore_2_stair_spiral=enable
#uvi_Fore_2_hook=enable
#uvi_Fore_2_rock_coastal_03=enable
#uvi_Fore_2_manor_01=enable
#uvi_Fore_2_banner=enable

# Silt Strider
#uvi_N_1_bigroot=enable
#uvi_N_2_bigroot=enable
#uvi_N_2_root_02=enable
#uvi_N_2_root_xl_02=enable
#uvi_N_2_Smhook=enable
#uvi_N_3_platform=enable
#uvi_N_3_root_01=enable
#uvi_N_3_root_02=enable
#uvi_N_3_root_04=enable
#uvi_N_3_Smhook=enable
#uvi_N_4_dock=enable
#uvi_N_4_netramp=enable
#uvi_N_4_stair=enable
#uvi_N_4_strider=enable

# Inn
#uvi_Inn_4_banner=enable
#uvi_inn_4_signpost=enable
#uvi_Inn_4_root_stem=enable
#uvi_Inn_4_bucket=enable
#uvi_Inn_4_doorway_01=enable
#uvi_Inn_4_stair_Lcurve=enable
#uvi_Inn_4_clawgrowth=enable
#uvi_Inn_4_manor=enable
#uvi_Inn_3_manor=enable
#uvi_Inn_3_hook=enable
#uvi_INN_2_podbud=enable
#uvi_Inn_2_root_04=enable
#uvi_Inn_1_Mush02=enable
#uvi_Inn_1_bigroot=enable

# Mining Office
#uvi_E_1_slavemarket=enable
#uvi_E_2_root_01=enable
#uvi_E_2_housepod_04=enable
#uvi_E_2_parasol_01=enable
#uvi_E_3_manor_02=enable
#uvi_E_3_doorway_02=enable
#uvi_E_3_Smhook=enable
#uvi_E_3_rootbridge=enable
#uvi_E_4_signpost_04=enable
#uvi_E_banner_mine=enable
#uvi_E_5_guarcart=enable

# Wall
#uvi_Fence_1=enable
#uvi_Fence_2=enable
#uvi_Fence_3=enable
#uvi_Fence_3_edge=enable
#uvi_Fence_3_hook=enable
#uvi_Fence_3_floor=enable
#uvi_Fence_3_plat=enable
#uvi_Fence_3_stairs=enable
#uvi_Fence_3_tunnel=enable
#uvi_Fence_4_bannerpost_02=enable
#uvi_Fence_4_gateway=enable
#uvi_Fence_4_parasol_01=enable
#uvi_Fence_4_parasol_03=enable
#uvi_Fence_4_Smhook=enable
#uvi_Fence_banner_town=enable

# West Market
#uvi_W_1_clawgrowth=enable
#uvi_W_1_Mush01=enable
#uvi_W_1_root=enable
#uvi_W_2_clawgrowth=enable
#uvi_W_2_hook=enable
#uvi_W_2_housepod_01=enable
#uvi_W_2_Mush01=enable
#uvi_W_2_Mush02=enable
#uvi_W_2_podbud_02=enable
#uvi_W_2_rock_coastal=enable
#uvi_W_2_root_stem=enable
#uvi_W_2_slavemarket=enable
#uvi_W_3_bigroot_01=enable
#uvi_W_3_doorway_02=enable
#uvi_W_3_housepod_01=enable
#uvi_W_3_housepod_03=enable
#uvi_W_3_rock_coastal=enable
#uvi_W_3_Smhook=enable
#uvi_W_3_stair_Lcurve=enable
#uvi_W_3_stair_Rcurve=enable
#uvi_W_4_bannerpost_02=enable
#uvi_W_4_clawgrowth=enable
#uvi_W_4_doorway_02=enable
#uvi_W_4_housestem_01=enable
#uvi_W_4_rock_coastal=enable
#uvi_W_4_signpost_02=enable
#uvi_W_4_stair_Lcurve=enable
#uvi_W_4_stair_Rcurve=enable
#uvi_W_4_banner_smith=enable
#uvi_W_bannerd_magic=enable
#uvi_W_Fight_root=enable

# South-West Market
#uvi_SW_1_podbud_02=enable
#uvi_SW_1_Root=enable
#uvi_SW_2_doorway_02=enable
#uvi_SW_2_housepod_01=enable
#uvi_SW_2_housestem_01=enable
#uvi_SW_2_Smhook=enable
#uvi_SW_3_clawgrowth=enable
#uvi_SW_3_doorway_02=enable
#uvi_SW_3_housepod_01=enable
#uvi_SW_3_housestem_01=enable
#uvi_SW_3_Mush01=enable
#uvi_SW_3_parasol_01=enable
#uvi_SW_3_podbud_02=enable
#uvi_SW_3_Root=enable
#uvi_SW_3_root_XL_02=enable
#uvi_SW_3_Smhook=enable
#uvi_SW_4_clawgrowth=enable
#uvi_SW_4_doorway_02=enable
#uvi_SW_4_hook=enable
#uvi_SW_4_housepod_04=enable
#uvi_SW_4_housestem_01=enable
#uvi_SW_4_Mush02=enable
#uvi_SW_4_parasol_01=enable
#uvi_SW_4_Root=enable
#uvi_SW_4_signpost_02=enable
#uvi_SW_4_signpost_04=enable
#uvi_SW_4_Smhook=enable
#uvi_SW_4_banner_alchemy=enable
#uvi_SW_4_banner_books=enable

# Manor District
#uvi_NW_1_bigroot=enable
#uvi_NW_1_Mush01=enable
#uvi_NW_1_root_xl_03=enable
#uvi_NW_1_rootball=enable
#uvi_NW_Smhook=enable
#uvi_NW_2_bigroot=enable
#uvi_NW_2_hook=enable
#uvi_NW_2_parasol_01=enable
#uvi_NW_2_rock_coastal_03=enable
#uvi_NW_2_stair_Lcurve=enable
#uvi_NW_3_bigroot=enable
#uvi_NW_3_doorway_02=enable
#uvi_NW_3_housepod_04=enable
#uvi_NW_3_housestem_02=enable
#uvi_NW_3_parasol_03=enable
#uvi_NW_3_root_stem=enable
#uvi_NW_4_clawgrowth=enable
#uvi_NW_4_doorway_02=enable
#uvi_NW_4_housestem_01=enable
#uvi_NW_4_manor_01=enable
#uvi_NW_4_Mush01=enable
#uvi_NW_4_root_stem=enable

# BUUL FACTION BUILDINGS

# Mage Hut
#uvi_NW_Mage_bigroot=enable
#uvi_NW_Mage_slavemarket=enable
#uvi_Mage_doorway_02=enable
#uvi_Mage_housepod_01=enable

# Fighters Guild
#uvi_Fight_banner=enable
#uvi_Fight_doorway_02=enable
#uvi_Fight_housepod_01=enable
#uvi_Fight_signpost_04=enable
#uvi_Fight_stairs=enable

# Thieves Guild
#uvi_Thief_bigroot=enable
#uvi_Thief_doorway_02=enable
#uvi_Thief_housepod_01=enable
#uvi_Thief_housestem_01=enable

# Tribunal Temple
#uvi_temple_plat=enable
#uvi_Temple_rock_coastal_03=enable
#uvi_temple_signpost_02=enable
#uvi_temple_stair_Lcurve=enable
#uvi_temple_v_ent=enable
#uvi_temple_v_H_16=enable
#uvi_temple_v_window=enable
#uvi_temple_banner=enable

# Morag Tong
#uvi_MTong_doorway_01=enable
#uvi_MTong_manor_02=enable
#uvi_MTong_root_01=enable
#uvi_MTong_root_03=enable
#uvi_MTong_root_arch=enable

# Imperial Cult
#uvi_Cult_arrowslit=enable
#uvi_Cult_kdoorframe=enable
#uvi_Cult_keep_2=enable

# Imperial Legion
#uvi_Legion_3_arrowslit=enable
#uvi_Legion_3_kdoorframe=enable
#uvi_Legion_3_keep=enable
#uvi_Legion_3_towers_light=enable
#uvi_Legion_3_towers_med=enable

#uvi_Legion_3_towers_top=enable

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daniel royle
 
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Joined: Thu May 17, 2007 8:44 am

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