Good way to indicate a power-up effect?

Post » Wed Feb 11, 2015 1:59 pm

Hey guys. So I'm working on a mod that temporarily gives the player a power-up by tweaking various actor values on the player character. I'm looking for a good way to indicate the activation of the power-up to the player.

I suppose that the simplest way to do this would be to display a message with Debug.Notification(), but I want something that's more visually pleasing than that. I've also considered activating a magic effect on the player's weapons and/or hands, but I'm not sure what a good magic effect for this would be. (Really I'm just looking for a particle effect that looks half decent.) Any ideas?

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Connie Thomas
 
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Post » Wed Feb 11, 2015 8:55 pm

I like seeing a glow or particle effect applied to the hands or weapon on my character when there is an active effect. It is easy to see, but not intrusive like a glowing ball floating above their head or something.

You can also change the color of the glow or particle effect for each type of buff that is being applied.

The opening 8 or so seconds of this video shows both the one that would bug me and the one I am describing. In other words, no glowing orb, instead glowing hands or weapon

https://www.youtube.com/watch?v=9p20v2pzMNo

I think it might be easier to apply this to the hands.

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Avril Churchill
 
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