I have added a pull bar to a dungeon I'm making. The idea is the pull bar triggers an scripted event in a quest script. But the script wont recognize when the pullbar is being activated. Below is the code:
Scriptname LNNHTSS extends Quest {Contains data for thrall storage}ObjectReference Property LNTSIPBOR Auto {Object reference for the injector pull bar}Actor Property PlayerRef Auto {Player Reference}Function TSI() OnActivate(LNTSIPBOR PlayerRef) Debug.Notification("Pull Bar has been activated")EndFunction