Quest script will not recognize an activator being activated

Post » Thu Feb 12, 2015 4:01 am

I have added a pull bar to a dungeon I'm making. The idea is the pull bar triggers an scripted event in a quest script. But the script wont recognize when the pullbar is being activated. Below is the code:

Scriptname LNNHTSS extends Quest  {Contains data for thrall storage}ObjectReference Property LNTSIPBOR  Auto  {Object reference for the injector pull bar}Actor Property PlayerRef  Auto  {Player Reference}Function TSI()	OnActivate(LNTSIPBOR PlayerRef)		Debug.Notification("Pull Bar has been activated")EndFunction
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Maddy Paul
 
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