Nchuleftingth Expedition dwemer door script not working.

Post » Mon Feb 16, 2015 12:57 pm

I'm quite worried about my save games now, cause this may involve script problems, which can be very bad for save games.

When Edwinna Elbert sends me off to Nchuleftingth, I arrive at the Test Of pattern, and I twist the crank which is SUPPOSED to get stuck then open a dwemer door... But for SOME reason it doesn't open at all! Nope I ACTUALLY have to manually click it and type "disable", not only is this ultra immersion breaking... It also makes me worry badly about scripts malfunctioning in the future... It's like this now? What future immersion breaking bugs await? Perhaps something the console can't fix eventually maybe?

And sorry to ask this question but I searched all over google for this problem and couldn't find anything. Here's my active mod load order... Only 63 mods so... Shouldn't be too complicated I hope.

_001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Morrowind Patch v1.6.5-BETA.esm_005_ TR_Data.esm_006_ TR_Mainland.esm_007_ Better Heads.esm_008_ wl_SolstheimOverhaul_v1.esm_009_ Wyrmhaven.esm_010_ Cyrodiil.esm_011_ PC_Data.esm_012_ GDR_MasterFile.esm_013_ MCA.esm_014_ Better Heads Tribunal addon.esm_015_ Better Heads Bloodmoon addon.esm_016_ BuyoantArmigersArmor.ESP_017_ Vampire_Embrace.esp_018_ New Khajiit Diversity(BEAST)X.esp_019_ TR_Alpha.ESP_020_ Silt Strider Armor - Ashlander Guards.ESP_021_ Sotha Sil Expanded.ESP_022_ AreaEffectArrows.esp_023_ AkulakhanCloud  (Optional).ESP_024_ MCA - TR Addon.esp_025_ MCA - Khajiit Diversity Revamped Addon.esp_026_ Kagrekhan.ESP_027_ Great House Dagoth.esp_028_ Vampire Realism II.esp_029_ Vampire Realism II - TB Add-On.esp_030_ Vampire Realism II - BM Add-On.esp_031_ ShockCenturionCompanion_TB_V11.esp_032_ The Tribe Unmourned (GHD).esp_033_ Vivec Expansion 2.0.esp_034_ Vurt's BC Tree Replacer II.ESP_035_ Welcome to the Arena! v6.6.esp_036_ abotWhereAreAllBirdsGoing.esp_037_ Ships of the Imperial Navy.esp_038_ Dwemer Slot Machine v1_0_BETA.esp_039_ StirkGrass.ESP_040_ Old_dwemer_books_Better_typography.esp_041_ Old_dwemer_books.esp_042_ Clean MCFC_1.0.ESP_043_ Magistrate Uvirith Revamped.esp_044_ Magic Diversity 1.0.ESP_045_ LowerFirstPersonSneak.ESP_046_ KDSpectacles.ESP_047_ New Robes.esp_048_ Siege at Firemoth.esp_049_ ExpandedBirthsigns4Purists.esp_050_ EBQ_Artifact.esp_051_ Deus Ex Machina - A Steampunkyish Mod.ESP_052_ COI.ESP_053_ BuyoantArmigersArmorResource.ESP_054_ BlightedAnimalsRetextured.esp_055_ Black Clothes.esp_056_ Better Skulls.ESP_057_ FLG - Balmora's Underworld V1.1.esp_058_ Vampire Realism II - VE Patch.esp_059_ abotSiltStridersTR.esp_060_ Mathias' Dark Robe.esp_061_ MarandusDomeImproved.ESP_062_ Vurt's Ashlands Overhaul.esp_063_ Mashed Lists.esp

Can someone please tell me what mod conflict or problems you suspect is causing these problems? (Also MarandusDomeImproved only effects the interior so it's not that).

Any advice as to how to fix this gamebreaking bug would be deeply appreciated.

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Céline Rémy
 
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