Fallout 4: Dynamic Gore

Post » Mon Feb 23, 2015 2:49 am

So it's common knowledge now that Fallout 4 will be announced at E3 2015.

Dynamic Gore

So, let's get right into it. If you blow off someone's arm or leg, the limb / body part shouldn't simply detach from a predefined point. It should dynamically deform based on

  • Where it gets hit
  • The power of the weapon
  • The type of weapon
  • The distance of the shot

This should not only apply to limbs but also the torso. If someone gets blown in half, you shouldn't always see the same exposed innards.

Don't tell me this isn't possible, because it is.

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Austin Suggs
 
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Post » Mon Feb 23, 2015 6:02 am

You can use the dedicated suggestion and speculation thread: http://www.gamesas.com/topic/1514418-fallout-4-speculation-ideas-and-suggestions-245/

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Noraima Vega
 
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