Fallout 4 Speculation, Ideas and Suggestions #245

Post » Mon Feb 23, 2015 6:46 am

This thread is so that we can keep all the discussion, rumors and speculation in one place.
This topic is for a friendly discussion of ideas and suggestions for Fallout 4.

We all have opinions about what the next game should have and should not have. Each of us may express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.

At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1514239-fallout-4-speculation-ideas-and-suggestions-244/

http://www.gamesas.com/topic/1513918-fallout-4-speculation-ideas-and-suggestions-243/

http://www.gamesas.com/topic/1513316-fallout-4-speculation-ideas-and-suggestions-242/

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Vicky Keeler
 
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Post » Mon Feb 23, 2015 10:42 am

Keep in mind that discussions about why Skyrim or other games are, or are not, RPGs is not relevant to the topic.

Going off topic gets threads closed permanently.

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Timara White
 
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Post » Mon Feb 23, 2015 10:37 am

Dynamic Gore

So, let's get right into it. If you blow off someone's arm or leg, the limb / body part shouldn't simply detach from a predefined point. It should dynamically deform based on

  • Where it gets hit
  • The power of the weapon
  • The type of weapon
  • The distance of the shot

This should not only apply to limbs but also the torso. If someone gets blown in half, you shouldn't always see the same exposed innards.

Don't tell me this isn't possible, because it is.

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Far'ed K.G.h.m
 
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Post » Mon Feb 23, 2015 8:04 am

Sure it is possible and surely espescially funny in situations like the NV end battle with 2 fps :D .

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Kayleigh Mcneil
 
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Post » Mon Feb 23, 2015 2:38 pm

>2 fps on NV's final battle

Do you work at NASA or something? where did you get that super comptuer?

It's very possible, the real problem is if consoles can handle it. I think a mod for Skyrim at least began doing something similar, dont know if it was ever finished.

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Nims
 
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Post » Mon Feb 23, 2015 8:37 am

What happens when you are in a sand box game and you tend to explore the world one region at a time, without good scaling you become a god in no time. If it was set on the rails then you do not need scaling. Tho we've not really seen good level scaling it either makes rats kill you at lvl 50(MO) or you one shot most things at lvl 20+(Skyrim) or you wind up with over powered kill mobs hunting you down(NV). We need something that balances it all.

Unless you are a large dev that needs the money to survive..... being larger means more development cost and a good bit of the profit made is used for other projects not many large devs work by focusing their funding on one project at a time, as I said you could shuffle things around and make an off title with a small team but it would not be worth it for upper management to waste their time on it since it will not generate enough profit. Companies do not like gambling with money thus follow industry standards to make consistent money. This is why FO3 was not very RPG like and why Skyrim is a simple action game. If Fallout was owned by an indie dev then it would not matter that much because they could focus on one project at a time.

A shame Skyrim is more broken than Oblivion or Morrowind in that regard....

Again if that were true then we would see it, I am just trying to see all the games you see.

Stick of truth has mass market brand power to draw in the curious as well as die hard fans, it also has more fans, enough to aprty support most random titles they make based off the brand , also it sold PC : 141K, 360: 736K, PS3: 761K to date which is almost a year.

Kinda sold well with the nerfing of stuff for the auction house that forced the game to be online all the time that was closed later closed because it was not worth thier time and the nerfing of it more for the heck of it sicne tis online all the time and they went cheap on balancing and the MMO online only BS, also its more or less third person if the camera was more far away I could see it as ISO.... its also made by the WOW dev that alone will helped double sales.

PC: 3.3M first year, 4.6M to date , 360: 1.1M first year, 1,2M to date , PS3: 1.6M first year, 1.7M to date. As far as AAA rules goes that barely made them a profit and I am sure it has higher costs due to the online servers so I wonder if they made much off it.

===============

As entertaining as all the smoke blowing is....

Dark Souls is an action RPG like Zelda, Beth games and BIoshock and others. Action RPG is a derivative and combination of action titles and turn based RPG titles. Typically RPG elements involve exp to raise abilities, money to buy stuff, various equipment and such. So at the very least something like God of War/DMC barely can scraqe by being under the Action RPG category.

I see it like this if you can not ignore the RPG elements then its an action RPG regardless of what others say.

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Red Bevinz
 
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Post » Mon Feb 23, 2015 2:51 am

Playing some Left 4 Dead 2 with friends lately im always impressed by the combination of graphics and animation when going full auto with my M16 at a zombie horde and having all sorts of gore happen. I already think the gore in Fallout is pretty good, seeing a super mutants head explode from a .308 shot never really gets old, but I think it would be interesting to look at the feel of guns in other games that are dedicated to straight shooting. The shooting in Fallout, much like the swordplay in TES, will never really get to the same level as a FPS entirely about the shooting, but there is still room to draw inspiration. I don't usually use energy weapons, but I would love it if with the new console hardware we could get all sorts of neat effects for laser weapons hitting flesh. A bright flash, solid beam of red going straight through the football lorica of a legionary and exiting out the other side while the legionary recoils in pain but with his fanatical training he is still running with his machete out trying to get at your courier self, albeit with blood gushing out of the wound.

Animation has never been a strong spot of Bethesda games, and thats a shame, since I think it can give a lot of personality to the game. I don't think we'll ever really get super great animations in Fallout, but we can still dream about what the new consoles will actually be capable of doing, and since we haven't seen Beth's next gen game yet anything is really possible.

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N3T4
 
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Post » Mon Feb 23, 2015 4:42 am

Think of it this way.

Energy weapons could dynamically burn off skin, exposing muscles and maybe even bone if you hit em hard.

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No Name
 
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Post » Mon Feb 23, 2015 2:55 am

A lot of major modders would disagree. I distinctly remember many people who worked on the major overhaul mods for Oblivion, that tried to fix how bad Oblivion's level scaling was, come out and say they dont feel like Skyrim needed any similar kind of mod because its level scaling was 10000000 times better.

https://en.wikipedia.org/wiki/The_Legend_of_Zelda

The Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?) is a fantasy themed action-adventure series created by Japanese game designers Shigeru Miyamoto, Takashi Tezuka and Eiji Aonuma.

Genres Action-adventure

Zelda was never even a quasi RPG. Just saying.

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Claire Jackson
 
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Post » Mon Feb 23, 2015 3:24 pm

I think you are projecting your sales to success rate based on the Ubisoft formula of make crappy games, promote the hell out of them with promotional budget > game dev budget, then announce a game that sold 5 mill copies was a failure becauae you spent so much money promoting game.

Just because XCom sold 2 mill doesn't make it a failure, in fact TakeTwo had a very successful year during the XCom release, and that, is all that matters.

Last time I checked, LoL, Dota, StarCraft, all top down view games. They all a bucket of fail?

Again, I don't think the PoV matters. If the game is a good game, it won't matter. If pov mattered more than anything, wouldn't Smite > LoL/Dota?
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lolli
 
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Post » Mon Feb 23, 2015 3:17 am

CannibalClub posted:

"I think the Android angle is just a facet, though. How boring NV would have been if the game had only been about one powerful faction. I don't see factions like the Railroad as a huge hinderance, definitely not as a "main" faction. So, factions that pose enough of a threat need to be introduced
Plus i just really like the idea of a faction coming from left field and throwing a wrench into everything. It's something that has been done for all numbered FO games."

Yeah, I think the games wouldn't suffer from a focused setting/plot/story. The legion was the antithesis to the NCR.

Why do you think Brits would belong into a Boston setting? I mean the reasons you stated could be used for almost every faction, why Brits?


@evl: LoL, DotA and StarCraft are (A)RTS games, not RPGs. That's a gigantic difference. Diablo is a hack&slay.
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Mr.Broom30
 
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Post » Mon Feb 23, 2015 3:09 pm

The system you are imagining sounds really awesome, with the character models having a lot more to them than most other games. It'd have a lot of dynamic physics-ey type stuff involved, which I can really dig.

Does the Xbox One and PS4 have enough power for that though? I don't really know. We'll have to see what is actually possible when Fallout 4 comes out (hopefully on stage at E3). Having never played on a 360 or a Xbox One I am unsure of how much of a improvement it really is. Still, what you describe I think would take up a lot of processing power, and maybe some RAM. Consoles have always been good at CPU-intensive stuff since they dont have to run a entire windows PC alongside the game, and there's a whole bunch more RAM in the new ones that before, so maybe there is hope.

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Queen Bitch
 
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Post » Sun Feb 22, 2015 11:56 pm

I been trying to fix the lousy capped at 30 and broken scailing system in Skyrim one problem is the base stats are too low and other is they are capped to low, in 15-20 hours I start one shoting everything but trolls and dragons, its pretty damn lousey....... And if I fool with diffculty any it takes 5-10 hours to get to a point where you do not die alot and dragon fights are epic but you wind up one shoting stuff just as quickly. 0_o

Adventure is more a pacing thing(I always found that things under the adventure category had elongated pacing), these days adventure has more connotations to point and click , RPG elements are still RPG elements regardless of what they are in. You can nit pick and separate oranges and tangerines but most will still call them all oranges. For me I boil it down action RPG's are just that an action title with RPG elements. (action title being a game you have direct control over the character and not stat based control ala Final Fantasy 12)

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Amelia Pritchard
 
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Post » Mon Feb 23, 2015 1:22 am

That's half true, unfortunately when you add up what the executives want based off market statistics and what the devs do to fill that role we get the crap we get, we have a clear precedent in FO3 and Skyrim that they want to make a much easier and simplistic games regardless of the reasons that much is fact.

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Verity Hurding
 
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Post » Mon Feb 23, 2015 12:35 pm


I don't think it matters. Some people have said top down games aren't as successful as 1st person. Game classification doesn't matter, you can have RTS games that are 1st person, just like with RPGs.

People have flat out said, 1st person rpgs will sell more than iso/top down because "iso/top down is outdated".

And I say if great game, doesn't matter. That js most important thing, make a great game and people will play it.
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Betsy Humpledink
 
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Post » Mon Feb 23, 2015 9:58 am

One point of correction, the game is capped at level 50, not 30.

I can understand that view, though I personally wouldn't consider Zelda an RPG because there really isn't any stats or skills, besides health maybe, but you don't get health via a stat or some skill, only by finding heart items. Zelda has plenty of gear progression, but no real character progression, so I personally see it about as much of an RPG as like CoD, as even CoD had gear progression in multiplayer. Though I would agree that both games have RPG like elements in them, I just dont see them as being enough to be actual RPGs. Even Skyrim, for all its flaws, is a million times closer to an actual RPG then Zelda or CoD IMO.

BUT ANYWAYS, some stuff I would like to see in a future Fallout game

-Some form of transportation system, ala Skyrim's carriages and boats.
-Better gore that doesn't just result in the enemy's body part looking like it got cut in a perfectly clean strike.
-Better integration of DLC items and enemies into the base game.
-If they do include faction rep, combine it with Skyrim's bounty system, so that if I kill all witnesses, any rep I would have lost gets removed, since no one is alive to report it.
-If they do include faction armor, make it to where a helmet is required to complete the disguise, so that the NCR soldiers don't magically forget who I am after I put on non-face covering legion armor right in front of them.
-A crafting system that offers unique rewards with tangible gameplay uses, rather then a bloated list of food items and chems I can either directly find/buy in the game world, or find some sort of substitute for already.

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Lynne Hinton
 
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Post » Mon Feb 23, 2015 6:27 am

When you commit a crime against a faction they could make it so the witnesses would be marked and they would run and try to tell the others. If you fail to kill/bribe them before they told like 5 people, you'd lose rep.

Also, in hardcoe Mode, there shouldn't be that [HIDDEN] indicator so it would make things a little bit difficult when trying to steal something.

It's weird that the dead bodies won't disappear no matter what happens. '-'
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james reed
 
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Post » Mon Feb 23, 2015 5:22 am

Well one AAA dev said once everything will be an RPG, I tend to go go by gameplay and the elements there of. Stats can be done via vague mechanics, like Zelda's heart thing, however if Zelda did not have money or equipment there would not be enough for me to personally quantify it as an action RPG, COD is a shooter at its core since everything about it deals with the flow of action and primarily how it flows in multiplayer. Now if they did an modern warfare that had a real functional leveling system and tons of equipment and armor to buy ala FO3/NV I could see calling that an action RPG. Bioshock level design aside and ignoring the explosion fest eye candy of infinite is pretty much fallout on a smaller scale with hidden stats that get bonuses based on equipment/tonics so calling it an action RPG is not that far from the reality. Sure at one point and time stats and attributes were in every RPG game design but over time via streamlining the core design has gotten away from it thus you have more hybrids so you need a good all in one category for them thus Action RPG should IMO cover a great many RPG elements, the pure RPG category however should be based on stats like Wichter 1, FF12, Wasteland 2,ect. If you have stats but you have complete control over the character ala Dark Souls I'd say that it would fall under Action RPG , Morrowind due to hit rolls s really a pure RPG.

Those are some solid ideas that should be easy to do, BTW what do you think about randomly generated equipment? I mean the stats, enchantments and stuff more so than drop rate. One of the things I have found is the static hand made stuff tends to get samey fast and with FO3 out of the box and Skyrim there's just not enough equipment stat/enchantments variations to satisfy. It should not be too hard to make a stat(durability, condition, bonuses, ammo type, negatives, ect) and enchantment (fire, explosive, cryo/cold, poison, confusion,ect ) list by level ranges and random chance that can be attached to equipment thats pulled from lists based on character level and random chance when its generated at its container. Having it as just another list should be doable.

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Khamaji Taylor
 
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