Let's Mod Morrowind - A New Tutorial Video Series

Post » Wed Mar 11, 2015 4:06 am

Let's Mod Morrowind

It's Not a Let's Play! It's a Let's Mod!

List of Episodes: List of Downloads:

https://www.youtube.com/watch?v=sCSru2-_Ar8 https://www.dropbox.com/s/yokc79f391qs13r/The%20Smuggler%27s%20Peril%20-%20Quest%20Design%20Document%20Version%20One.pdf?dl=0

https://www.youtube.com/watch?v=hRcQaeekgWs

Description:

After the relative success of Morrowind Modding Showcases and Morrowind Modding Interviews where we feature finished mods to the public, I thought it might be time for a new kind of show. Instead of showcasing finished mods, why not film the creation of a mod from start to finish, explaining elements of the Construction Set along the way and helping people to learn how to mod for themselves? That's the idea behind Let's Mod Morrowind, we take a mod concept and we make it into a real mod over a series of episodes, each episode focusing on a different part of the Construction Set. Ultimately, it'll be up to the viewers to decide what we make in this series and they'll act as the creative directors. Want to see a town mod? A faction mod of vampire necromancers secretly working to raise an undead army of kwama foragers? Or possibly a quest to build a series of new cities? We can do all of that, albeit over a fairly long period of time, and we'll release each finished mod we make from this series on the Nexus for people to play.

In the end, I hope this series acts as motivation for people to go out and make their own mods. Modding is one of the greatest creative activities there is, and seeing your creations come to life and sharing them with others is one of the best feelings in the world, and I hope everyone gets a chance to experience that!

For our first episode, we focused on making a house mod and showing off a lot of the basic elements of the Construction Set, including; Interior Lighting, Grid Snap, Dirty References, Object Creation, Steam CS, BSA Unpacker, Path Grids, and Mod Cleaning. In the second episode, we're focusing on the beginnings of a quest mod, and this will ultimately take several episodes. Our main feature with the second episode is our quest design document, which sort of shows all of the various elements that go into a quest, from quest dialogue to scripts and basic background information (and you can find a download link for the first quest design document above, so you can check it out for yourself). We also go into NPC creation and a basic introduction into multi-path quest design with episode two.

In our next episode (Episode Three), we'll be focusing on dungeon design, so if you guys have any particular types of dungeons you'd like to see, such as Velothi, Imperial Fort, Daedric, or Dwemer dungeons, do let me know in the comments below! And of course, any and all feedback and suggestions for future episodes are most welcome!

Tutorials and Utilities Used:

http://mw.modhistory.com/download--1662

https://code.google.com/p/mlox/downloads/list

http://www.nexusmods.com/morrowind/mods/42196

http://www.nexusmods.com/morrowind/mods/12189

http://mw.modhistory.com/download-48-12396

http://wiki.theassimilationlab.com/mmw/Beginners_Guide

https://moddinginmorrowind.wordpress.com/2014/09/12/morrowind-modding-tutorials-using-tes3cmd/

Episode Release Schedule:

Every Other Week on Thursday (ideally, episode two took three days to upload so we may miss our Thursday deadline on occasion)

User avatar
Ria dell
 
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Post » Tue Mar 10, 2015 10:22 pm

I have been waiting for this kind of modding tutorial for Morrowind for years. Thanks for posting it. :tes:

The BSA Unpacker on Nexus might be a good tool, but I know the http://mw.modhistory.com/download-57-5496 is even better. Not only you can unpack a BSA you can also create a BSA in BSA Browser, but I wouldn't recommend people to register BSA in the BSA Browser due for being unreliable for some mods (BSA for TR-Sacred East 1.6 doesn't get registered when using BSAReg) at least I had such BSA issue last year. Use http://www.theassimilationlab.com/forums/files/file/1059-kingpixs-useful-tools/ and it worked for Tamriel Rebuilt.

If you haven't thought about project hosting yet then perhaps http://www.theassimilationlab.com/ might interest you or why not add this to the http://www.theassimilationlab.com/forums/topic/14196-morrowind-modding-wiki/ on TAL. You have lot of good stuff for a hosted project imo. :smile:

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Jeff Turner
 
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Post » Tue Mar 10, 2015 11:08 pm

Thank you! Been looking for this version for ages!

Also, @Darkelfguy, nice work on the tutorials so far. Will be a great help to any newcomers I'm sure.

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Lloyd Muldowney
 
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Post » Wed Mar 11, 2015 8:54 am

You're welcome. :smile:

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Flesh Tunnel
 
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Post » Wed Mar 11, 2015 9:35 am

It's ideas like this that made me love the MW Modding Community

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RaeAnne
 
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Joined: Sat Jun 24, 2006 6:40 pm

Post » Wed Mar 11, 2015 8:07 am

Thanks Leonardo, I'll take a look BSA Browser sometime. I mostly included BSA unpacking in the first video since Steam players don't have access to the TES CS disk, so they don't have an unpacked version of Morrowind assets on the outset like those of us who have the disk version of Morrowind.

I'm probably not going to host any files until each mod project in the series is complete (currently I'm working on The Smuggler's Peril and that should take about five to six videos). Once that's finished, I'll do an episode about where to upload mods, release threads, and all of the other PR activities a modder can take advantage of to get attention for their mod.

Thanks SG, I hope to keep these going for a while, I want to make modding easier for people to get into since it's such an amazing creative endeavor. Plus more modders means more mods, and that can only be a good thing! :)

Thanks Rolf! :)

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NAtIVe GOddess
 
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Post » Wed Mar 11, 2015 1:36 am

Perhaps include modding tools too in this tutorial series, just to introduce people of how to do "modded" things.

That's exactly why I mention about project hosting and your remark about various projects would be a valid reason why you should reconsider the option about project hosting at this time and not wait until later.

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sunny lovett
 
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