Yeah, Farwil is quite the numbskull. One time we didn't even make it to to the sigil tower before he decided to end it all and jumped off the bridge. Turns out that Dark Elf fire resistance doesn't help much when they go for a swim in lava. Even when he does make it into the tower, it's bloody hard to keep his dumb butt alive. Apparently, losing most of his Thorny buddies didn't teach him not to recklessly charge in to fight a bunch of bloodthirsty hellspawn. I imagine his thought process (if he even has one) goes something like this:
"Hmm, there's a bunch of Daedra up ahead. Should I let the Hero of Kvatch deal with this and learn from watching? No, that's ridiculous! I'll just charge in recklessly like my recently deceased friends. That can't possibly end badly for me."
I keep wondering if I might be doing Cheydinhal a favor if I just step back and let Farwil get himself killed. Between the Orum Gang, a corrupt guard captain, and a certain group of individuals who we probably shouldn't talk about, Cheydinhal has enough problems. I don't even want to think about what it would be like with Farwil in charge.