Slade - Wrong Texture Position

Post » Thu Mar 12, 2015 8:35 am

(Bad English)

Dear Doom Forum.

I've finally retextured Doom Guy's face (or however you call it) health indicator using Slade, i tested it using GZDoom (my favorite .wad opener) but suddenly this happened:

(adf.ly) /19ATp5

Why is the texture position not right? In Slade my texture is looking exactly like the original Doom one. I have an image comparing my texture and the original texture:

(adf.ly) /19AYzC

Please tell me why is this happening!

Thank you!

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JeSsy ArEllano
 
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Joined: Fri Oct 20, 2006 10:51 am

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