(Bad English)
Dear Doom Forum.
I've finally retextured Doom Guy's face (or however you call it) health indicator using Slade, i tested it using GZDoom (my favorite .wad opener) but suddenly this happened:
(adf.ly) /19ATp5
Why is the texture position not right? In Slade my texture is looking exactly like the original Doom one. I have an image comparing my texture and the original texture:
(adf.ly) /19AYzC
Please tell me why is this happening!
Thank you!