Hello!
I wanted to start a Gothic 2 Map a few Days ago but the Tools are to old & buggy for me, so i wanted to try something in Oblivion. In Gothic 2 you make a Map in Blender / 3DSMax, export it to 3DS, import it into SPACER (The Construction Kit realtive), set a Start Point, compile it and your on the go.
Can somebody summarize me the Steps needed, to run a basic self created Map, like a Flat Meadow or Hollow Cube with Lights in TES:O?
For Example:
1. Make a 3DS max Model of the Ground
2. Export it to...
3. ...
4. Compile into .esm
5. Start .esm File