OBGE 3.1 Best Shaders for looks suggestions

Post » Mon Mar 23, 2015 7:46 am

Hey I want to get back into Nehrim and i just installed 3.1 (an upgrade) I'm not sure whats considered the best shaders to use. Here is my list right now.

[Ambient Occlusion]
Volumetric_SSAO.fx=0
Volumetric_SSII.fx=1
Volumetric_SSGI.fx=1
Ring_SSAO.fx=0
Ring_SSAO-q.fx=0
CrysisAO.fx=0
HBAO.fx=0 (broken)
HDAO.fx=1
HSAO.fx=0
JakobsenAO.fx=0
[Lighting]
Godrays05.fx=0
Godrays06.fx=1
LightShafts_PCS.fx=0
[Filtering]
NormalFilterAA.fx=0
DLAA.fx=0
FXAA2.fx=0
FXAA3.fx=0
MLAA.fx=0
MDLAA.fx=0
MFXAA.fx=0
SMAA.fx=0
[Depth of Field]
Shaped_Bokeh_DoF.fx=0
Bokeh_Hexagon_DoF.fx=0
Bokeh_Circle_DoF.fx=0
Pseudo_Bokeh_DoF.fx=0
CrysisDoF.fx=0
DepthOfField.fx=0
[Misc]
CelShader+EdgeAA.fx=1
ColorEffects.fx=0
ColorMood.fx=1
ENBColorEffect.fx=0
HLSLbleachbypass.fx=0
HLSLColorGrading02.fx=0
HLSLColorGrading03.fx=0
HLSLvignette.fx=0
obsharpen.fx=1 (chnaged value from 8.0 to 1.0 makes it les blurry)
Toon.fx=0
Film16.fx=0
SmartSat.fx=0
Technicolor3.fx=0
I am using standalone so i can modify them too, but its scary looking, just looking for general advice, thank you =)
For example should i use SSAO SSGI and SSII together?
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Alexander Lee
 
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Post » Mon Mar 23, 2015 9:06 am

Is there some specific reason you're using OBGE instead of http://www.nexusmods.com/oblivion/mods/45749/?? OBGE is no longer being updated and Reloaded is the successor.

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James Smart
 
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Post » Mon Mar 23, 2015 9:06 am

No.

Volumetric_SSGI.fx is a merge of Volumetric_SSAO & Volumetric_SSII. http://wayback.archive.org/web/20120429003910/http://obge.paradice-insight.us/wiki/Lighting_(Effects) (Wayback Machine).
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Nuno Castro
 
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Post » Mon Mar 23, 2015 3:46 am

can you tell me how the wayback machine works

every time I try to open a website, I get a calendar and I'm stuck there.

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Setal Vara
 
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Post » Mon Mar 23, 2015 4:15 am

simply because i didnt know

i dont want to restart my game (save) and reinstall nehrim so i'll just stick with OBGE for now =) its an old game, i;ll use what i got

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I’m my own
 
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Post » Mon Mar 23, 2015 2:35 pm

thank you, i turned off SSGI and am using HDAO and Volmetric_SSII

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Karen anwyn Green
 
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Post » Mon Mar 23, 2015 1:43 pm

You don't have to restart the game!

Just uninstall OBGE and install Oblivion Reloaded and you can keep your savegame.

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Alan Cutler
 
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Post » Mon Mar 23, 2015 3:35 pm

i just dont want to screw anything up... is it that much better? can it work with Nehrim?

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Victoria Bartel
 
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Post » Mon Mar 23, 2015 2:41 pm

Its certainly much faster and lighter on systems resources, but tbh I wouldn't mess with my game either....

As for the shaders you might want to check new Godrays v7 shader - http://www.gamesas.com/topic/1507792-godrays-v07-update/

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carrie roche
 
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Post » Mon Mar 23, 2015 1:43 pm

thank you =)

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Rob Davidson
 
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Post » Mon Mar 23, 2015 6:10 am

It can work with Nehrim (I use it too), but since the author has not yet released a "Nehrim" esp, you need to make a little change with the CS. Nothing difficult.

Consider it a little extra work, but for a muuuuuch greater payback.

It has many improvements over OBGE:

- It is about 4 times faster and lighter than OBGE

- Support AA, as opposite to OBGE

- Remove the Vanilla limitation HDR + AA

- Add/fix many new great shader, like the snow, blood, grass and rain shaders.

- Fix the Vanilla bugs with Windowed Mode. Now you can ALT+Tab out of Oblivion and the top bar has been removed.

- Fix the Vanilla bugs with FOV

- Many other improvement and fixes

- It is supported and updated (while OBGE is completely abandoned)

I guess you should consider the idea of replacing OBGE with OR (which is OBGE successor, anyway).

The update is painless, and many (if not all) shader settings can be ported.

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laila hassan
 
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