does anyone know the difference between the difficulties besides the health bar difference
does anyone know the difference between the difficulties besides the health bar difference
Higher settings increase the damage taken by the player and decrease the damage done by the player; that's all.
This.
It doesn't even effect summons or companions.
There are mods which will greatly increase the difficulty, but the slider does noting but change hit points. My current girl is badly under-leveled and having a very hard time with falmer. Two are more than she can handle at once, so there is a lot of summoning, running away and healing going on.
As stated above, the slider only changes the amount of damage taken and received.
Yup, brain fart. That is what i meant.
By herself its all stealth, or using a doorway to limit who can fight, or a lot of running away. Summons and companions let her belt people from behind. She picked 2 hand early for the reach and so far its not let her down.
That, in and of itself, is not the problem. The problem, at least in Skyrim's case, is that the game was designed as such to level enemies to the point where they are nothing but walls of hitpoints, even on Adept. They are totally offense heavy, have no real defensive capabilities (perks in defense to greatly increase their AR, etc). Therefore, on your end, you end up having to hit a bag of flesh with a legendary sword a dozen times before they die, which is just ridiculous, and makes many of the offensive perks the player gets (weapon specialty perks, critical damage, etc) all but useless.
Unfortunately the difficulty levels don't add more enemies or make the enemy AI more intelligent. Just changing damage is the laziest method to add difficulty. It's done this way to also keep the game's performance the same, and the amount of experience points the player gets the same.
If you want more enemies and better AI you have to play on PC and get mods.
Welcome to the forum. Here's a http://images.uesp.net/c/c4/Fishystick.jpg for you!
Not to disagree with everyone (since I don't know this first hand) but a developer friend told me that changing the difficulty not only alters the damage dealt/taken numbers, but it also changes the type (and possibly number) of baddies. Specifically, random encounters in the wild escalate from stuff like wolves to sabre cats and cave bears etc.
This is easy to very if someone wants to go through the trouble. I'm on Xbox, Master difficulty and try to stay away from the north and west until my PCs are fairly established/robust.
Not entirely. There's tons of examples that do prove what you say, but most of the time, the difference is between mindlessly charging 10 bandits on your own, and between circling around two wolves in hopes of ambushing them because having them both on you at the same time means certain death, so you sneak about, time your attack, and even the dodging, healing, movement etc. works completely different than on lower levels, so it doesn't just come down to enemies being health walls. It definitely isn't one of the more thought out game designs, but while it doesn't increase the enemy AI, it definitely requires increased player reflexes and thinking.
Not correct, that is changed by player's level, not the set difficulty. I've been through every Skyrim's location hundreds of times on very different levels on various difficulties, and unless every single re-installation of my game was messed up, that info is definitely not correct.