Ascent - The Space Game

Post » Thu Apr 02, 2015 7:26 pm

Anyone here playing this incredible indie title? If you love space traders but hate EVE Online because of forced PVP and 10,000 hours of skill training timers then boy do i have good news for you.


About the Game

Spoiler
Ascent is a Player Versus Environment space MMO with 270,000,000,000 star systems and an emphasis on strong Sci Fi, exploration, colonization, starbase construction, research and technology, mining and farming, trading, and of course combat.

Outside of a pre-defined "Apollo Sector" area with nine star systems, everything in the game is made by players - Colonies, starbases, stock markets (for trading), the government (colony Mayors, planetary Governors, star system Senators and a Colonial President are all elected by players) and even jump gates between systems.

  • Exploration - more than 270 billion star systems generated with unique planets, mineral concenrations, agriculturual values and climate
  • Farming and mining on planet surfaces - players can build their own planetary bases for resource harvesting. City simulation style play.
  • Personal starbase construction - players can construct their own starbase to their own design. This becomes your home in space, and your centre for heavy zero-g manufacturing and research
  • Trading - dynamic local NPC markets, player to player global market
  • Dynamic NPC mission system - combat, trade (supply/demand), passenger transport, courier and salvage missions
  • Asteroid mining - manual control of ship and axial mining beam. Player and character skill based.
  • Research - blueprint fragments attainable from salvage missions allow the player to research forgotten and new ships and components, as well as enhancements to their buildings
  • Manufacturing - every ship, weapon and utility module in the game can be manufactured by players and sold or used to customise their ships (which can also be given a custom paint scheme)
  • Gas giant harvesting - because sometimes you need things like hydrogen and oxygen!
  • Space combat - manual control fighter to fighter dogfighting, scales up to big ship broadside duels between cruisers
  • Colonization of outer systems - the largest so far has over 50,000 structures and hundreds of thousands of colonists
  • Outer Star Bases - these can also grow to vast size, open ended in 3D space just as colonies are on the surface
  • Governments - Players who own colonies in a given system can vote for a colony mayor, planetary governor, system Senator and a colonial President. Governors can rename their planets, Senators can rename their systems and approve Jump Gate construction to their systems, and the President can approve jump gate construction to the inner systems.
  • Player constructed jump gates - when approved by the relevant government authorities, players can band together for a community mega-project of constructing new jump gates, extending the reach of new players into the colonized outer systems

As an MMO, our intention is to never stop developing Ascent. However, before we call it "ready for full release" we would like to re-examine every interface in the game from the ground up, add a great deal of new graphics (our successful KickStarter campaign has allowed us to hire our artist full time) and we plan to develop several key new features:

  • Full disembark (without an EVA suit), being able to walk around in certain structures on colonies, starbases and space stations
  • NPC AI - we are implementing Maslow's Hierarchy of Needs with our NPCs, giving them motivation to act within the game world. We are also developing a system which will enable them to engage in actual text chat with players (like old adventure games only we now have access to incredible new parser technology) in order to achieve their aims.
  • Hiring NPCs as pilots - they will not be able to warp or jump unaided but that leaves a lot of capability
  • Colonial Laws - these will enable you to outlaw or allow certain goods (e.g. alcohol) at your colonies, and lead to...
  • Smuggling - setting up smuggler networks and sneaking banned goods into colonies for fun and profit
  • Crime and punishment - setting up police and prisons in your colonies, and adventuring as a freelance investigator
  • Bounty hunting - tracking down fugitive NPCs, whether they are running from the law, or just their enemies
  • Assassination - whether blowing up the ship they're in, or tracking them to their home and pulling the trigger, you're a stone cold killer for hire

First in an 8 video series by sinstrite showcasing everything the game has to offer.

https://www.youtube.com/watch?v=T9rVToXxXaQ

Steam store page.

http://store.steampowered.com/app/345010/

User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Return to Othor Games