Reading in GameMode - thoughts

Post » Fri Apr 03, 2015 11:05 pm

Just had idea(s) on how to allow reading without pausing GameMode.

Method 1:

Can we extract the text from the books? We can now create our own custom Flash menus and use them through SKSE/SkyUI, right? Can we show those custom menus without pausing GameMode? If we can do all that, we should be able to display a custom Flash menu that would function as the book.

Method 2:

Can we force the display of the interactive 3d book (with the text embedded as per normal) to get displayed without pausing GameMode? Some menus (e.g. crafting menus) do not pause GameMode. What makes some menus pause GameMode and some don't? Is it in the Flash files?

Has this been attempted before?

Any thoughts are welcome?

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Kelsey Anna Farley
 
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Post » Fri Apr 03, 2015 12:44 pm

IIRC it's just a flag of the menu. The flags parameter of OpenCustomMenu is reserved for this purpose, but not currently used, because I had no time to research and test what the different flags did at the time.
Currently, the SKSE custom menu uses flags similar to MessageMenu, which pauses the game.
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Doniesha World
 
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Post » Fri Apr 03, 2015 10:13 am

Hi shclangster, what do you mean by "flag of the menu"? Where can I find this flag? Is it set in the menu's ActionScript file?

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Kim Kay
 
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Post » Fri Apr 03, 2015 3:35 pm

In the script "UI Script" which is an skse script...

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Ebou Suso
 
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Post » Fri Apr 03, 2015 10:22 pm

That's only for opening a custom menu, right?

I meant to ask "where to find the flag for the standard menus (e.g. book, inventory, barter, etc...) that prevents the game from pausing".

I may have misunderstood Schlangster's reply to mean that all standard menus have flags (i.e. that we can set/unset) that pause the game when they are opened. Did I?

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Katie Pollard
 
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