I'm trying to make a rune/lobber spell that doesn't explode and constantly damages health as long as an enemy is close enough to it. The furthest I've gotten is it looks the way I want, but it doesn't damage health or even cause npcs to be hostile.
I'm using a projectile, an effect and a spell. Since it doesn't explode, I'm not sure how to apply constant damage when near enough to it. Any ideas?