I've been reading a lot of the classic Sword & Sorcery fantasy lately (Fritz Lieber, R.E. Howard), and craving a character in that style to explore Morrowind.
It occurs to me that S&S is actually a great fit for TES games, especially if your character avoids the main quest (and major questlines). The base assumption for the games seems to be delving into caves and ruins in search of treasure.
In that vein, I'm picturing a stealth/combat character - a treasure hunter, a thief, motivated by greed and a perverse sense of adventure. Because there's no 'party' system in Morrowind, he'll need to be able to deal with some combat himself, but I want to retain a gritty feel to his adventures, so that running away is a sensible option and backstabbing the best way to get through un-sneak-by-able foes. That will mean keeping health and/or defenses deliberately low, and avoiding overpowered gear. I'd especially like advice on how to achieve this goal of feeling somewhat fragile and threatened.
Secondly, wealth/economy can be an issue in vanilla Morrowind. There's not too much to spend money on (I prefer not to buy training, as I like 'earning' my skill advancements), and you can get rich very quickly. I've often thought it funny that thieves, whose skills are designed to accumulate wealth, need it the least of any class (warriors need gear, mages need spells). So how do you keep your thieves/treasure hunters 'in business', rather than sailing off to retire like some guildmasters I know? Are there any mods that make the economy more suitable to a roguish gameplay, or do you simply devise other motivations to keep your thieves greedy for more?
I tend to favor the human races aesthetically. I'm thinking of either Imperial or Breton. Really, though, this could be anything - I'm more interested in a compelling story than finding the perfect mechanics. I guess right now I'm leaning toward a young Breton who has forsaken his peoples' traditional skills in the arcane arts and instead gone down a path of thievery.
As for skills, maybe something like the following:
Major:
Short Blade
Marksman (the plan is to restrict this to throwing weapons, for fun & variety. Is there any way to increase the odds that I'll recover a thrown weapon from a fallen foe?)
Sneak
Security
Acrobatics
Minor:
Athletics
...
...
...
...
Possibilities include Mercantile, Speechcraft, Light Armor, Unarmored... not really sure, to be honest. Taking Mercantile would fit the concept, but I'd worry about getting rich too quickly. Speechcraft also fits, but I'm never really satisfied with how it works mechanically. I figure I'll end up wearing some mix of regular clothes and light armor anyway; not sure if I need (or want) those skills, especially if I want to keep things challenging.
tl;dr -
1. How would you suggest advancing/building my roguish character in order to keep combat challenging? I don't want to end up having him play like any other warrior.
2. How (via mods or otherwise) would you suggest approaching the 'problem' of the vanilla economy, which ends up making players rich quickly and thus removes one incentive to adventure?
3. Any suggestions in terms of skills for a solo rogue/adventurer?