Immersive Quests
For Skyrim
http://immersivequests.stephenbellamy.com
http://www.darkcreations.org/forums/forum/800-progress/
http://www.darkcreations.org/forums/forum/796-recruitment/
http://www.darkcreations.org/forums/forum/798-quest-ideas/
http://www.darkcreations.org/forums/forum/797-odd-jobs/
http://forums.nexusmods.com/index.php?/topic/1993384-immersive-questsbetter-quests-wip/
What Is It?
Immersive Quests is a project that will add new quests to Skyrim. They are unique, interesting, and professionally voice acted quests featuring new dungeons, NPCs, and rewards. These are not small filler quests, but quests with real plots and characters. Many will have multiple ways to complete them, a variety of choices, and alternate endings. Some of the quests are radiant (dynamic), and have uniquely textured and or modeled items the player can find or gain.
Inspiration
I (Matthiaswagg), had taken a brief break from Skyrim to play Oblivion once again. It's a fantastic game and while slightly older, one that I would highly recommend playing it to all of you. Well, I finished a playthrough of Oblivion and I came back to Skyrim. I immediately noticed the difference in the quality of the quests. There were far more small, fetch/kill quests with radiant* rewards or dungeons that lacked any substance or story. Yes - there were a few great ones. Blood on Ice, A Night to Remember, Boethiah's Calling, the list goes on. The Elder Scrolls are fantastic games for many reasons, but chief among them is the open world game and the freedom to play as you see fit. Some of the quests didn't really follow this, confining you to a certain playstyle or character (good, or evil) and yanking you out of the immersive world. Fixing this directly by editing vanilla quests would introduce a host of compatibility problems, as well as being a mess to work with.
*Radiance: Dynamicness. Quests with different locations, people, etc. based on variables or pure randomness.
But really, if you look at it in terms of percentages: The vast majority of Skyrim's quests are filler quests. The rest are either not so good quests, or good quests. The latter is a very small percentage. We've already established editing the bad quests would cause issues so... Add more "good" quests, and there's a higher percentage of finding better quests.
Besides... Who doesn't want more content? Thus, Immersive Quests was born.
The Team
http://www.darkcreations.org/forums/forum/803-about-us/
Matthiaswagg: Project Manager, Quest Designer, Scripter
AirtightSpring3: Level Designer, Quest Writer, Dialogue Writer
Vulon: VA, Quest Writer, Dialogue Writer, Composer, Sound Creator
horrorgun: Level Designer, Dialogue Writer
Himeki: Spell Creator
Helxas: Writing Director, Voice Actor
TerrorFox1234: Composer
Acr0ssTh3P0nd: Modeler, Texturer, Concept Artist (Inactive)
Shadowfangs99: Concept Artist
CapnStankBeard: Web Designer, Digital Artist
Kyoga: Composer, Sound Artist
OrethTheCentaur: Modeler, Texturer
Shattenu: Dialogue Editor, Quest Writer
Join the Project
If you're able to help at all, head over to the http://www.darkcreations.org/forums/forum/796-recruitment/ and make a post. What skills can you offer? If it's something we're in need of or your skill set fits the scope of the mod, then I'll contact you and add you to the team roster, as well as detailing a few things about what being a member of the team entails (nothing crazy, I promise ).