Well, somehow someway this invariably ends up happening when I make a mod. I think of something cool I want to do then a trip down the proverbial rabbit-hole ensues. The outcome is the brutal dichotomy of success, or failure (which often results in the terminus of development).
I digress. I would like to know if http://www.creationkit.com/Talk:RemoveAddedForm_-_FormList is still bugged?
My mod features some really cool auto-sorting (hoarding) of loot based on "Keywords", "Forms", "FormIDs", and "Formlists".
In addition to the initial sorting rules I have included empty formlists for every sorting destination, their contents can be defined or updated at any time; inside the CK, or even in-game if I use http://www.creationkit.com/AddForm_-_FormList cleverly.
Basically they exist to allow my sorting to seamlessly include content from Dawnguard and Dragonborn, with the added bonus that any mod-added content can be configured by a user (me) if they put the right form in the right list (without allowing forms to exist in multiple lists).
My problem is that if RemoveAddedForm is broken I will have to try using Array's instead. Thank God Chesko wrote some http://www.gamesas.com/topic/1365378-exampleresourcegeneral-purpose-array-functions/ but they have the crushing limitation of being restricted to single base-item types - ie, I cannot put a Weapon form into an Armor[] Array and I don't think I am capable of managing an array of every category (base-item type) for every possible destination container *BRAIN EXPLODES* - scripts 2000+ lines long anyone? (can they even be that long?)
I realise I am ranting a bit, but how in the NAME OF THE EIGHT DIVINES (and TALOS) have others managed to get similarly functioning auto-sorting to work?!
EDITs: formatting etc.