Is there anyway to detect the "mouse heading" (the "view heading") when in 3rd-person point-of-view?
Player.GetAngleZ () can't be used because that's the angle of the player 3d mesh in the world.
Is there anyway to detect the "mouse heading" (the "view heading") when in 3rd-person point-of-view?
Player.GetAngleZ () can't be used because that's the angle of the player 3d mesh in the world.