Spiros and the Mananauts: The Revival OOC (IV)

Post » Sun Apr 26, 2015 2:08 am

In the summer of 2013, a much-beloved RP was started by yours truly, that sadly only lasted a small amount of time before going under. Due to popular demand I am now resurrecting Spiros and the Mananauts!

We will be doing a soft reboot, starting off from where we were (which was only handful of posts into the story, if anyone is concerned), with reapplications for all the main characters. I'm still in contact with a good chunk of the original group of RPers, so a large amount of the original crew will be able to carry on from where they were, though everyone is encouraged to reapply with new CSs here if they wish to make any alterations.

For the RPers that are no longer on the forums or simply are not planning on rejoining this long-dead RP, their spots will be open to be filled again. some of this change in personnel we can explain within the story as people dying and being replaced in their position on the ship, elsewhere we can just retcon.


For anyone who was not a part of the original RP and would like to join, and for the rest of you anyway, here is the copied and pasted OP from the old OOC thread, complete with a newly-emptied list of positions to play, the confirmed recurring characters filled in.

There will be a short period for us to crew up again, before its time to set sail once more on ADVENTURE.
AVAST!!!






From the minds behind Of Princes Of Power:

The Shattered Empire Series Adventures:

Spiros and the Mananauts


AVAST!

It is the year 4E 8, and fabled privateer and amateur poet Count Lysander Porphyry Spiros IV is about to set sail from the smouldering wreck of the Imperial City, and embark on a daring voyage down the Niben with his crew (old faces and new) of eccentric and/or brilliant sailors and voidstriders. His destination? The Summerset Isle! As the Empire of Man has collapsed around itself, there has been no word from the land of the Altmer since the outbreak of bloody civil war, but Captain Spiros has received a unique plea for help from a very (very) noble woman in dire need of rescue.

For this, perhaps Captain Spiros' most daring mission yet, he has assembled a crack crew of specialists, some familiar crewmen from some of his previous (and infamous) exploits, along with some new recruits. Their vessel will be Spiros' beloved ship, The Saint Alessia, recently reacquired from the Waterfront District's impound. The unique St Alessia is not your average corvette; rumours say the ship is both enchanted and cursed, and has the ability to pierce through the outer membrane of reality and sail "short-cuts" across the dreaded Waters of Oblivion itself. But those are just stories, of course.

This is an adventure RP on the high seas. The setting is the St Alessia, a very special sailing ship on a rescue mission that will take it across the many seas of Tamriel. I'll be GMing this one, and playing the ship's Captain and owner, Count Lysander Porphyry Spiros IV.


http://www.gamesas.com/topic/1464715-spiros-and-the-mananauts-prologue/, and is recommended readers for all you land'lubbers out there who fancy yourselves sailors. My three posts in that thread form the RP's prologue, but you are encouraged to read all of the others as well, as there is some really, really great stuff in there. None of the reading is essential, only recommended background material for anyone who wants it.

All players are crewmembers on Captain Spiros' ship. Some will already know the Count, and his (not inconsiderable) reputation as a privateer, others will have recently passed an interview. All will either have some particular experience either in sailing or the thaumaturical arts (or have some excuse why on earth Lysander hired them in the first place). A thirst for adventure (or gold) is required.

We almost have a full compliment of crew now, and The Alessia is soon to set sail from the Imperial City. If you wish to join the RP you still may do so, (and are welcome to!) but you must join either as a regular, Able Bodied Sailor, or as a mate, which aboard a ship like will generally have you as a second for any of the main roles. For example, there would be a Bosun's mate, a Carpenter's mate, etc. Considering this is an action RP and people may well drop out (though a pox on your family if you do so!), joining as a mate is a perfectly good way of getting into the RP, as during the story the various personnel in their positions will change.

If you wish to be a character that has sailed with Spiros before (an option I highly recommend!), it would be best to make some contact with me, preferably over Skype or Steam, so we can work out what their past relationship was like, etc. Taking the role of a major officer requires a certain degree of commitment, if you cannot keep to this and need to leave, understand your character will very likely be killed off and replaced. Expect a lot to go wrong as this story develops.

Right now, people can claim jobs on the ship if they like, or fill out the CS provided. Everyone will need a filled out CS approved before they can join. - A note, the positions are not so much "first come first served" as "Most interesting, first served"; I retain the right to reject any CS for any reason.


DO THIS IF YOU WANT TO LIVE:

1. No God-Monging "What's God-Monging, Vincent?" "It's when you make your character perform unreasonable or uninteresting feats in order to prove to everyone how great they are. It's characters having superpowers and not acting like actual, reasonable people in a believable setting." "Isn't that called-" "It's called God-Monging here."

2. Leave those characters alone! Everyone knows this rule. Players are not permitted to describe the reactions, or the actions of characters belonging to another player. You can swing a punch and you can tell a joke, but it can't be a mirth-inducing one or a necessarily successful attack. That is for whoever the action is directed towards to decide. For combat scenes, it is best to agree in the OOC or via PMs what will happen. Use common sense. This is not about winning, it's about telling interesting stories.

3. Be Honest Everybody gets sick, everybody gets tired, busy. We all get writer's block sometimes and other times we just plain don't feel like RPing. This is totally cool, we are only here to have fun writing, and no-one will judge you. Just post a comment in the OOC keeping everyone up to date if you are really struggling with a post/feeling like you need time off. Don't feel embarrassed and hide away if you just can't write, we all go through it; knowing when someone might need a little space to have time off can make all the difference for the RP. It's all love.

4. OBEY Hahaha not really. This will be a tight, story-focused RP, with things completely open aboard the ship, and the players mostly in control of the story as to how the ship functions. But for an RP like this to have any chance of actually going anywhere and telling a story of adventure, every now and again I'll have to be a bastard and intervene to push the story forward. In my experience Rps like this fare best when the story belongs to the players, which fingers-crossed will happen here, but I'm still going to have to swing my feared GM mace at some points, and you will just have to OBEY, if we are ever to get anywhere. As part of this deal, in deference to the absolute power I shall wield as GM, I am bound up in having to follow the final and most important rule of all, Divines strike me down if I break it:

5. BE EXCELLENT TO EACH-OTHER This is the only rule that really matters. Break all the others all you like, just be nice when doing it. The most important part of this rule is that you should try to read as many posts as you possibly can, even ones that do not involve you, and far, far more importantly than that, if you think of anything nice/interesting to say about a post you read, comment on it. As GM I'm contracted to read every single damned post thoroughly and I will try to do my best to provide comment where-ever I can. This sounds cheesy, but writing is really only one half of the fun of Roleplaying. The other half is having other people read your stuff. Just the tiniest comment that shows you read and understood someone's post, be they a wet-behind-the-ears newbie or a ten-year-vet, it always makes such a difference. You know that feeling. It's lovely. Try and be lovely as constantly as you can. I don't really need to say this, as I'm lucky enough to have an awesome bunch of RPers. Apart from that guy. What's up with him?


There you go, now we have rules to follow.

AND INTRODUCING, SPIROS AND THE MANANAUTS:


SHIP'S CAPTAIN: Count Lysander Porphyry Spiros IV - played by Vincent McCool

Spoiler


Name: Count Lysander Porphyry Spiros IV

Race: Nibenese

six: Male

Age: 36

Position: Ship's Captain

Appearance: 6'1, a mane of charcoal hair, aristocratic Nibenese features with an artful dressing of stubble, a quizzical, slightly dazzled look permanently engraved on his face. A slim build with long, lanky limbs, tanned, adventure-weathered skin and more scars than he'd like to admit.

Skills: A natural leader of men, and a middling wordsmith. From a lifetime on the seas, he has knows first hand how to perform most of the functions on a sailing ship to a basic standard, and is an accomplished fencer. His skills with the fairer six are less impressive.

Possessions: The ship The Saint Alessia, an assortment of ancestor-moth-eaten but once rather dashing uniforms befitting of a captain (all frilly shirts and velvet coats), a set of duelling sabres (akavri), a snuff box (no snuff), a skooma pipe (no skooma) and an Elder Scroll.

Personality: Spiros (as he is known to most all his acquaintances) is a free spirit, a misty-eyed romantic with insatiable wanderlust and an unquenchable thirst for adventure. At least he was, ten or fifteen years ago. As brightly optimistic and naturally charismatic as Spiros remains, he has seen far too many things for a man so young, and has returned back to the Imperial City one too many times, only to find as dangerous and inadvisable as the high-seas are for him, the city is even worse. As much as many paint him as a flamboyant wastrel with an addiction first and foremost to unstable women, all Spiros truly desires is to settle down somewhere nice and start a family. Unfortunately, an itch for skooma and numerous debtors on his back have just never allowed Spiros this luxury.

Strengths: Somehow, despite all he has done, Spiros is still alive, and has yet to fail any contractor in his role as a privateer. Whatever his faults, Spiros is a man who is able to inspire a crew, and finish a job.

Major flaw(s): Where to begin? Lying, lechery, infidelity, thievery, skooma addiction, and a refusal to ever let back down from danger, are just some of this man's innumerable flaws. It is somewhat amazing this man has lived to thirty six at all, due to his incredible penchant for misadventure.

History: Spiros was born to a family of minor nobles, raised in his father's luxurious manor in the Elven Gardens district of the Imperial city. The titular "County" which the patriarch of the Spiros family has held since the first era does not in fact still exist - it was dragged into the daedric realm of Coldhabour during the 2nd Era; though as a show of amnesty, the Spiros family has been allowed to keep a hold of the title.
An only child, Spiros showed a huge interest in any activity that took him -outside- of the musky, damp mansion house, and quickly developed a desire for adventure on the high seas. He ran away from home at the age of thirteen to become a cabin boy on a merchant vessel, and has never looked back since.
Spiros' many (many) exploits as a privateer are too numerous to mention here. At the age of twenty one he inherited his father's wealth and spent the sum of it on a small ship Dibella's Teat, which he named himself captain. The ship was scuttled on the coast of Ionith four years later. However, Spiros' work with the Temple Zero and the Arcane University had earned him a considerable reputation, and he was granted an experimental Hackle-lo Clipper produced by the East Empire Company to serve as Captain on, under contract with the Arcane University. When this organisation was dissolved, Spiros took ownership of his remarkable ship, and has continued to run dangerous and extraordinary contracts on it ever since. Spiros' particular speciality has been jobs that involve the supernatural, many legendary tails of his exploits have dubbed Spiros and his crew as "mananauts".

Recent Occupation: Out of luck and out of money, the St Alessia impounded by the Imperial Waterfront Authority and half of his last crew dead, Spiros has been languishing in his damp mansion house in the Talos Plaza District, publishing a series of Odes to Dibella in local literary magazines to mixed reviews. The longer he stays in the wet, noisy and overcrowded Imperial City, the worse the skooma tightens its grip on Spiros, and the more empty and desolate his days become. One day, this all changes...



FIRST MATE: Claudia Leon - played by Broken Scale


QUARTERMASTER: OPEN


NAVIGATOR: "Navigator" Anelia - played by Person from Anticlere


BOSUN: OPEN


CARPENTER: Corelas - played by lebiro


COOK: OPEN


HELMSMAN: OPEN


HEALER: OPEN


PORT BATTLEMAGE: OPEN


STARBOARD BATTLEMAGE: OPEN


CROW'S NEST: OPEN


CABIN BOY: OPEN

And for any budding Mananauts out there, a blank CS form:

Spoiler
Name:

Race:
six:
Age:
Position:
Appearance:
Skills:
Possessions:
Personality:
Strengths:
Major flaw(s):
History:
Recent Occupation:

User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sun Apr 26, 2015 9:13 am

I suppose I should put up what I have for my Quartermaster...

Spoiler

Name: Cordelia Renn
Race: ???
six: Female
Age: 30s
Position: Quartermaster by trade

Appearance:

Skills: Quartermastering, mathematics, basic naval navigation, speaking and writing Aldmeris, fencing, wrestling.

Possessions: An assortment of writing equipment and resources for her job as Quartermaster, a sword, a personal journal, some clothing, a stick covered in notches and numbers made for measuring, an abacus, a ‘wooden book’ with hinges and a clasp suspended on a shoulder strap for easy carrying.

Personality: Serious and precise, not particularly friendly. Cordelia respects her superiors, and demands respect from her inferiors.

Strengths: An anol retentive eye for details, making her capable of keeping even the sloppiest crew effective.

Major flaw(s): Short tempered. Casual racist.

History: Cordelia has spent most of her life working with an Altmer crew sailing for the Aldmeri Dominion on the southern seas. Her talent for mathematics and orderly conduct lead her on the path of the Quartermaster. Thanks to her dedication and pride in her profession she gained respect and status amongst her peers.

Her crew and their ship were recruited into the Aldmeri Dominion’s naval army, moving their troops back and forth between locations. Cordelia, along with the higher ranking members of the crew, were taught to read and write Aldmeris.

One day on their way to the south coast of Tamriel a rogue Altmer hiding within the Dominion’s ranks unleashed hell upon the ship with an army of summoned Daedra. Cordelia was the only survivor, tied up at the bow and left to die.

Recent occupation:

User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sun Apr 26, 2015 3:49 am

Mind if you save a spot for me? I'm still not sure what spot I need but I should get my CS up this weekend.

Edit: I made up my mind. I'd prefer to be the bosun, if I can't have that for whatever reason, I will just settle with being the helmsman or crow's nest.
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Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Sat Apr 25, 2015 8:12 pm

Helmsman sheet inbound.

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Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am


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