Yeah modding the SIMS (2,3,4) was and is pretty much dead (compared to before how it was with SIM2 as mods where free).
Yeah modding the SIMS (2,3,4) was and is pretty much dead (compared to before how it was with SIM2 as mods where free).
It's not irresponsible. Because honestly, that's not fair practice.
Minecraft still produces active mods. Which is all I really think is important in this situation.
Modding communities split actually, and sadly, pretty easily. (I invite you to look at the BG2 modding scene circa 1999-2002.)
So basically:
"Yes, the community will split and fracture, as what happened before. However, despite that, some mods are still being made so I don't really care."
This is what you're saying? Cause none of us here except you are prepared to let that slide.
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Bethesda killed himself by doing this. I think Skyrim is the epithome of mediocrity without the mods. It is a world born just for mods (and even done unproperly by the fact that you can't remove them midgame). I will start to laugh when I will see people starting to torrent mods. At least I will have less mods to download, not a problem
I'm saying
"The community has already split and fractured, and even then, history says that the fragments are still going to be active, just with more drama."
And while I don't like it, this thread is proof that it's not going to change.
Any mod developer has absolutely no obligation to anybody but themselves and to anybody that they've chosen to have an obligation to. And yes, ultimately they can do pretty much whatever they want to. I'm not saying otherwise, and never had said otherwise. It just seemed to me that that kind of action was flying in the face of what most people around here were saying was the spirit and essence of modding and this community. The free, open, collaborative nature of it. And that action just seemed to go along with some of what people were hating the paid mod makers for. It seemed in that same vein to me for some of that stuff.
Now, what exactly about my posts did you find wrong or inaccurate? And/or what problems/faults did you have with them?
haha yah, Skyrim was the most boring open world game i played. Played it an hour, jumped around like a rabbit, reached Whiterun, then logged off. waited a year for the mods to start flow .
True dat, i might finally manage to play a completely modded game. Had too many choices till now.... lol
The word !!sabotage!!. Simple as that.
Free mods should work with free mods thats important for me for community reasons. But they don't have to.
Commercial mods should serve their customer.
Free mods serve the developer of the mod who is sharing it.
How is it not sabotage? I think I've laid out a pretty good case as to why it is, so tell why it's not? (And if you really are so hung up on that one word, I've also described it other ways.)
And in this instance, it's not his mod that's enhancing the paid mod, it would be the paid mod that would end up enhancing his free mod. (With which those same enhancements would still be in the free version of SkyUI, as far as the MCM parts are concerned.) And the paid mod isn't making any guarantees as to compatibility. (Not to say that he's making any guarantees either.)
And it's not that it just simply doesn't work with another mod, it's because it's an intentional, deliberate act to ensure that it does not work with that specific version of the mod. And it would only ever hurt mod users who bought the one mod and download and use the other mod. That would be the only people getting hurt in this particular scenario. It would be one thing if for whatever reason it didn't work with the paid version while it did for the free version, because that's just whatever. But to intentionally do it... Like I said, to me, it seemed to fly against the principles that people here seemed to hold so dear.