Here's stuff from my warnings text:
NiBone problem with Hand for "_AL_a_ranabi_L".
View warnings.txt for bone problems.
NiBone "Bip01 L Finger4" not found!
NiBone "Bip01 L Finger3" not found!
NiBone "Bip01 L Finger41" not found!
NiBone "Bip01 L Finger42" not found!
NiBone "Bip01 L Finger31" not found!
NiBone "Bip01 L Finger32" not found!
NiBone "Bip01 L Finger22" not found!
NiBone "Bip01 L Finger12" not found!
NiBone "Bip01 L Finger02" not found!
NiBone "Bip01 L Finger4" not found!
NiBone "Bip01 L Finger3" not found!
View warnings.txt for bone problems.
NiBone "Bip01 L Finger4" not found!
NiBone "Bip01 L Finger3" not found!
NiBone "Bip01 L Finger41" not found!
NiBone "Bip01 L Finger42" not found!
NiBone "Bip01 L Finger31" not found!
NiBone "Bip01 L Finger32" not found!
NiBone "Bip01 L Finger22" not found!
NiBone "Bip01 L Finger12" not found!
NiBone "Bip01 L Finger02" not found!
NiBone "Bip01 L Finger4" not found!
NiBone "Bip01 L Finger3" not found!
Hmmm, maybe the Nifskope error "Error! Blah Blah points to wrong block!" is actually something to take seriously (though darned if I know why it is throwing a hissy fit over a pair of rextextured indoril gauntlets).
Anyone know if I can fix this in Nifskope? If not, can it be fixed in another program (and would someone be willing to do so?)?
Thanks!
EDIT: If someone wants to take a look at it, I threw everything plus the Indoril meshes into a .zip http://www.mediafire.com/?adim55qujow.
And yes, I know how to set up body parts and assign them correctly, so I don't think that is an issue...