Hey all,
I've been trying to add animations from Antares' Animated Morrowind I into my mod. The animation in question is that of a smith banging away on an anvil.
The animation itself works fine except for one element: in the original mod, there is usually a clanging sound as the smith's hammer hits the anvil. In my mod, that clanging sound is absent. Normally I wouldn't really care, but I also get this popup message:
Animation group note problem. See Warnings.txt file.
In the warnings file, I get this:
Bad note string "Sound: AM_SmithSound" frame 34 in "AM\AM_smith.nif".
Which is really annoying. I'm guessing that the error has something to do with the animated smith .nif and the sound. I honestly don't care about the sound (though it would be nice), but I would really like to get rid of this warning message.
I have copied all the relevant files/meshes exactly from Antares' mod, so I'm confident that the problem isn't a matter of my having selected the wrong file for my NPC to use.
Another weird thing: the problem goes away the moment I load the game with Antares' mod also on the loadlist, despite the fact that it's still my NPC with the exact same .nif file as before. All I change is loading Antares' mod.
I'd really appreciate any help with this, especially since I'm completely clueless with meshes and animations, and I can't seem to find any similar problems to this in the past.