Issue with using Animated Morrowind resources

Post » Thu Apr 30, 2015 3:53 am

Hey all,

I've been trying to add animations from Antares' Animated Morrowind I into my mod. The animation in question is that of a smith banging away on an anvil.

The animation itself works fine except for one element: in the original mod, there is usually a clanging sound as the smith's hammer hits the anvil. In my mod, that clanging sound is absent. Normally I wouldn't really care, but I also get this popup message:

Animation group note problem. See Warnings.txt file.

In the warnings file, I get this:

Bad note string "Sound: AM_SmithSound" frame 34 in "AM\AM_smith.nif".

Which is really annoying. I'm guessing that the error has something to do with the animated smith .nif and the sound. I honestly don't care about the sound (though it would be nice), but I would really like to get rid of this warning message.

I have copied all the relevant files/meshes exactly from Antares' mod, so I'm confident that the problem isn't a matter of my having selected the wrong file for my NPC to use.

Another weird thing: the problem goes away the moment I load the game with Antares' mod also on the loadlist, despite the fact that it's still my NPC with the exact same .nif file as before. All I change is loading Antares' mod.

I'd really appreciate any help with this, especially since I'm completely clueless with meshes and animations, and I can't seem to find any similar problems to this in the past.

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Rachel Eloise Getoutofmyface
 
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Post » Thu Apr 30, 2015 8:09 am

From what I understand, the mesh file contain 'sound names'. But those sounds also needs to be defined in the mod you are loading. So all you have to do is have the 'sound' defined in your mod too.

PS : To answer your particular case, you need to create a sound "AM_SmithSound" under Gameplay>Sounds...

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Bellismydesi
 
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Post » Thu Apr 30, 2015 1:02 am

That works perfectly! Thank you very much!

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Crystal Clear
 
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