Creating unique vampire greetings

Post » Thu Apr 30, 2015 9:25 am

Hi!

I seem to have a problem with new greetings that happen when the player is a vampire. The greetings are quest-related so I've put them in Greetings 1.

I have three Dunmer NPCs that use their own greeting when the player is a vampire and is accepted in their bandit hideout. Yet only one of them says the right greeting. The other two say the generic "No! A vampire! Get away, you foul creature!"

Each of the greetings have the same conditions: The ID of the NPC, the function "PC Vampire == 1" and a local variable "WelcomeAddamasartus == 1".

I'm trying to understand why one NPC will say the right greeting and the other two won't, despite all three greetings having the same conditions.

Any ideas?

A quick question on another subject: Is there a way to disable the warning message stating that a mod loaded in a savegame has been modified since the last save? It triggers everytime I load a savegame with the updated mod to test it. :)

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Queen of Spades
 
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Post » Thu Apr 30, 2015 12:10 pm

Well responses are picked from top to bottom of the list and greetings start at Greeting 0, then proceed to Greeting 1 etc. So if something shows up instead of what you want it probably means that theres another acceptable entry above it. It doesnt matter if your entry meets the requirements, only the first entry to meet all the requirements is picked. So what you should do is move your unique greeting to Greeting 0 instead and place it at the very top of it. Thats what I would try to do anyway.

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stevie trent
 
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Post » Thu Apr 30, 2015 6:16 pm

I just noticed that I had set the variable check as "Local" not "Non Local". These variables are in the script of the NPC for whom the dialogue worked so that's why the other two wouldn't say the right lines. Whoops!

Thanks for the help, though. :)

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Queen Bitch
 
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Post » Thu Apr 30, 2015 9:26 am

Repair All your save in Mash.
But test from a fresh new game or a "read only" save.
If you test, save , change the mod, reload , changes in your save most likely will override changes in your mod
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maria Dwyer
 
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