Hi!
I seem to have a problem with new greetings that happen when the player is a vampire. The greetings are quest-related so I've put them in Greetings 1.
I have three Dunmer NPCs that use their own greeting when the player is a vampire and is accepted in their bandit hideout. Yet only one of them says the right greeting. The other two say the generic "No! A vampire! Get away, you foul creature!"
Each of the greetings have the same conditions: The ID of the NPC, the function "PC Vampire == 1" and a local variable "WelcomeAddamasartus == 1".
I'm trying to understand why one NPC will say the right greeting and the other two won't, despite all three greetings having the same conditions.
Any ideas?
A quick question on another subject: Is there a way to disable the warning message stating that a mod loaded in a savegame has been modified since the last save? It triggers everytime I load a savegame with the updated mod to test it.