I agree. I wish there had been a better vetting system for mods. And there is nothing to stop a modder from contacting Bethesda and getting some sort of contract set up - except that Bethesda would (probably) never allow that.
I agree. I wish there had been a better vetting system for mods. And there is nothing to stop a modder from contacting Bethesda and getting some sort of contract set up - except that Bethesda would (probably) never allow that.
Or you can just tell the current system to piss-off and make your mods. That or just wait for the people who wish to give them away for free to do so.
Hopefully, the new system they come up with will allow for that as well.
You seem to value your mods pretty highly. Why would they be worth paying for? Thinking you have the market is not the same as knowing you have the market. It's one of the biggest things business owners do wrong. We have no sales but so and so market we are selling in has over 300,000 customers. All we need is 10% of them to buy our product to make lots of money. The minimum price of the mods sold was 33p/50cents. Is your mod worth that amount? Are there enough people willing to buy the mod worthwhile. I'd wager a no. You didn't lose what you never had.
Also interesting making it about 'us' and 'them'. Everyone has the ability to become a modder. It does not grant special rights. Customers have rights. Those rights were violated by the paid mods...
What happens when the mod breaks and no support is given? What happens when there is false advertising? What happens if the mod author suddenly stops supporting the mod and it becomes unusable? If you don't like it, don't release your mods. No skin off my nose.
No one wants to pay for overpriced clothing and armour mods that are exactly the same as horse armour dlc.
I'd love to see what "rights" were violated by the mere existence of paid mods.
You can argue all you want but at the end of the day Valve and Bethesda don't think it's worth the effort after the over-reaction from large parts of the community. I agree that mods should remain unsellable but I think the sense of entitlement from a lot of mod users is pathetic especially the people complaining about SkyUI.
The only good that may come from this is that people might be more willing to compensate modders for their work via donations now that this particular storm has passed.
Nightasy has taken his mods down from Nexus, but from what I can gather from a google search, his claim to fame was making an "ultra skimpy armor" mod that, based on some of the images I saw after googling "Nightasy Skyrim," could not even be linked in this forum because it would violate forum rules for advlt content. Not something I would personally use, but perhaps something that would be valued on the open market . . .
Edit: qouted the wrong post, sorry.. Done anyways.
Did I say that? You just presumed. The 24 hour refund policy violates my customer rights, I should have much longer. If I download the mod I become a paying customer and so the mod author HAS to make sure that it will continually run in my game. False advertising, is another issue that will occur.
A further semi related issue is what happens when you buy two paid mods that don't work with each other?
Not something I would use either but there may be some market. A market that downloads for free. No sales = no presumptions.
^^I have a right to complain about SkyUI. I use a controller so it does me no favours. I downloaded it because I had to. You'll end up with lots of prequisite mods that are required by other mods to work.
That argument goes both ways. If you want free mods create them yourself.
There's been a lot of talk about community, openness, sharing, etc. but frankly I haven't been seeing much of that from the people talking about it.
I wish that everyone would freely and openly share their modding knowledge, but that has never been how it works. My modding is mostly scripting, and even in the Morrowind days when source for scripts was included in the ESP file there were people who would use a hex editor to strip it out because they didn't want to share. For Skyrim it has been the norm to only ship the compiled version of scripts, and I've been in the minority in calling for everyone to include their source scripts for Skyrim mods. There was no outcry about the hoarding of knowledge and even some of those who have recently espoused the importance of sharing told me that I was being unreasonable. I even hate the idea of donations on the Nexus because money does change everything, but I've learned to cope with the fact that I don't get everything I want.
Some of you aren't liking the anologies provided so far. Here's a new one for you to think about.
"Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime." Maimonides.
Chesko, Arthmoor, and the SkyUI team have always shared their source code and experience freely with the community. They have been master fishermen and mentors to others. They said that they would gladly continue help people learn to fish but those who just wanted to eat what had already been caught would have to pay a little. The community demanded their free daily catch of fish and have gotten it for now.
What is more valuable to the community the knowledge of how to construct mods or the mods themselves? Choose wisely because in the long run you could end up with neither.
Ah nice misquotation there to try to miscontrue my point.
1.Erm yes it does. A contract can't overrule European or British Law.
2.Er cars have a warranty so they are obliged to run for an extended period. 3 years is the least I've seen. It would be fine if mods could guarantee that, but they can't. IE EA gives a warranty of 90 days if there are defects or workmanship issues.
3.Well that's a terrible anology.
You cut two different quotes together giving the impression I wrote it all in one go. That's not quoting exactly. You completely change the context. I can do it too.
I didn't realise you take everything literally. I do not expect it to run to the end of the universe. I expect them to work until Bethesda finishes support. If a Bethesda update broke official dlc would you expect them to go 'Nah they've paid who cares?'