stopping time, slowing time

Post » Thu May 07, 2015 6:29 pm

Can we actually pause time?

I know we can slow time but I don't know how that's done.

How do we slow time?

Can we slow time to the point that it stops?

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Jessie Butterfield
 
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Post » Thu May 07, 2015 3:41 pm

Might be a good idea to look into the functionality of the Slow Time shout. Don't quote me on this but I think its governed by a GMST, so you might be able to adjust the value to something so slow it appears to have stopped time.

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JUDY FIGHTS
 
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Post » Thu May 07, 2015 11:35 pm

Thanks!

It looks like the time percentage is determined by the Magic Effect's magnitude in the spell record. Nice!

I was thinking about that indie or early access FPS (and recently Doom mod based on the idea) that time only moves when you move. And I thought it'd be easy to do that in Skyrim.

I've not looked at it properly, but I can guess that we can add an Ability to the player with a Magic Effect with the Slow Time Effect Archetype and with a condition of IsMoving (which is a Condition that I know works on the player).

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Ludivine Dupuy
 
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Post » Thu May 07, 2015 7:45 pm

You'll need to use SetNthEffectMagnitude if you're using SlowTime; the default minimum in the CK is about 0.01, but that's not enough to stop time. You'll need to set it a lot lower.

Since you're only doing it when the PC is not moving, you shouldn't hit the bug I did--if you move too far from where you start with stopped time, things do not load properly :/

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Sara Lee
 
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