Quick Questions, Quick Answers - Thread #54

Post » Fri May 08, 2015 5:12 pm

Have a quick question? Need a quick answer?

If you have not had any luck with the http://www.creationkit.com/Main_Page, post away and hopefully someone will have the answer(s) you seek.

Previous Threads:

Spoiler
http://www.gamesas.com/topic/1348211-the-quick-ck-questions-thread/ | http://www.gamesas.com/topic/1353350-quick-ck-questions-thread-2/ | http://www.gamesas.com/topic/1365336-quick-questions-quick-answers-the-3rd/ | http://www.gamesas.com/topic/1373468-quick-questions-quick-answers-thread-4/ | http://www.gamesas.com/topic/1395667-quick-questions-quick-answers-thread-5/ | http://www.gamesas.com/topic/1406245-quick-questions-quick-answers-thread-6/ | http://www.gamesas.com/topic/1411305-quick-questions-quick-answers-thread-7/ | http://www.gamesas.com/topic/1414436-quick-questions-quick-answers-thread-8/ | http://www.gamesas.com/topic/1418982-quick-questions-quick-answers-thread-9/ | http://www.gamesas.com/topic/1424574-questions-quick-answers-thread-10/ | http://www.gamesas.com/topic/1427837-quick-questions-quick-answers-thread-11/ | http://www.gamesas.com/topic/1432221-quick-questions-quick-answers-thread-12/ | http://www.gamesas.com/topic/1434686-quick-questions-quick-answers-thread-13/ |http://www.gamesas.com/topic/1437011-quick-questions-quick-answers-thread-14/ | http://www.gamesas.com/topic/1439381-quick-questions-quick-answers-thread-15/ | http://www.gamesas.com/topic/1442236-quick-questions-quick-answers-thread-16/ | http://www.gamesas.com/topic/1444947-quick-questions-quick-answers-thread-17/ | http://www.gamesas.com/topic/1449652-quick-questions-quick-answers-thread-18/ | http://www.gamesas.com/topic/1458015-quick-questions-quick-answers-thread-19/ | http://www.gamesas.com/topic/1462459-quick-questions-quick-answers-thread-20/ | http://www.gamesas.com/topic/1464441-quick-questions-quick-answers-thread-21/ | http://www.gamesas.com/topic/1466681-quick-questions-quick-answers-thread-22/ | http://www.gamesas.com/topic/1468752-quick-questions-quick-answers-thread-23/ |http://www.gamesas.com/topic/1470372-quick-questions-quick-answers-thread-24/ | http://www.gamesas.com/topic/1471891-quick-questions-quick-answers-thread-25/ | http://www.gamesas.com/topic/1473830-quick-questions-quick-answers-thread-26/ | http://www.gamesas.com/topic/1476163-quick-questions-quick-answers-thread-27/ | http://www.gamesas.com/topic/1477693-quick-questions-quick-answers-thread-28 | http://www.gamesas.com/topic/1479205-quick-questions-quick-answers-thread-29/ | http://www.gamesas.com/topic/1480911-quick-questions-quick-answers-thread-30/ | http://www.gamesas.com/topic/1483264-quick-questions-quick-answers-thread-31/ | http://www.gamesas.com/topic/1485279-quick-questions-quick-answers-thread-32/ | http://www.gamesas.com/topic/1486930-quick-questions-quick-answers-thread-33/ | http://www.gamesas.com/topic/1491074-quick-questions-quick-answers-thread-34/ | http://www.gamesas.com/topic/1497701-quick-questions-quick-answers-thread-35/ | http://www.gamesas.com/topic/1499078-quick-questions-quick-answers-thread-36/ | http://www.gamesas.com/topic/1499628-quick-questions-quick-answers-thread-37/ | http://www.gamesas.com/topic/1500321-quick-questions-quick-answers-thread-38/ | http://www.gamesas.com/topic/1500687-quick-questions-quick-answers-thread-39/ | http://www.gamesas.com/topic/1501694-quick-questions-quick-answers-thread-40/ | http://www.gamesas.com/topic/1502847-quick-questions-quick-answers-thread-41/ | http://www.gamesas.com/topic/1504156-quick-questions-quick-answers-thread-42/ | http://www.gamesas.com/topic/1505791-quick-questions-quick-answers-thread-43/ | http://www.gamesas.com/topic/1506502-quick-questions-quick-answers-thread-44/ | http://www.gamesas.com/topic/1507604-quick-questions-quick-answers-thread-45/ | http://www.gamesas.com/topic/1508851-quick-questions-quick-answers-thread-46/ | http://www.gamesas.com/topic/1509755-quick-questions-quick-answers-thread-47/?hl=%2Bquick+%2Bquestions+%2Bquick+%2Banswers | http://www.gamesas.com/topic/1510893-quick-questions-quick-answers-thread-48/ | http://www.gamesas.com/topic/1512121-quick-questions-quick-answers-thread-49/ | http://www.gamesas.com/topic/1513625-quick-questions-quick-answers-thread-50/ | http://www.gamesas.com/topic/1514899-quick-questions-quick-answers-thread-51/ | http://www.gamesas.com/topic/1515914-quick-questions-quick-answers-thread-52/ | http://www.gamesas.com/topic/1516644-quick-questions-quick-answers-thread-53/

User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Sat May 09, 2015 7:11 am

But the damage of time fx will still be displayed, like being on fire. It would override my effect.

It lasts for 3mins.

From the other thread:

How do I stop a hit shader from being overridden by other hit shaders from magic attacks? If that's not possible, is there a work around to make it look like there's a hit shader without it being a hit shader(through a script or some other way)?

How do I force a kill move via script? It needs to be a script because I want certain conditions to be met before executing the move. Also, is there a list of the names of the kill moves? I found the decapitation one under global but that's only because I know the name.

The only thing I could find was IsInKillmove and that doesn't help me at all.

Another question. Is it possible to add a script to an alchemy ingredient? There's a drop down menu but it doesn't seem to work.

User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Fri May 08, 2015 5:40 pm

Good point. I think I remember from my Oblivion days that there might actually be a "Null" effect shader. If it exists have you tried using it?

Unfortunately I think you'll have to dictate which effects can play during your effect using http://www.creationkit.com/Stop_-_EffectShader and/or http://www.creationkit.com/Stop_-_VisualEffect. You should be able to make an array containing the effects so you won't have to make hundreds of properties + lines of code.

User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Sat May 09, 2015 8:33 am

If I create a dead npc and I want to remove him after the player removes a certain item from his inventory (and after the player has moved to a different location, or a certain amount of time has passed), do I have to write a script, or is there an easier way?

If yes; do you have any keywords to send me in the right direction? OnObjectUneqipped looks close, but I have hardly touched Papyrus before...

User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Fri May 08, 2015 11:29 pm

Anyone know what the updates actually do? I see one for CK and skryim

User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sat May 09, 2015 6:58 am


The one for the CK allows for you now to be able to upload large mods to the Steam Workshop. The one for Skyrim is just a change to the launcher because of the way Steam is now handling how subscribed mods are now being controlled by the Steam client.

http://www.gamesas.com/topic/1515694-creation-kit-update-live/?p=23922451

If you decide to update the vanilla source scripts are deleted and sent in a scripts.rar archive. Just extract the files and drop them in your data folder. And keep the archive in a safe place so if there is another update you will not lose them.

Like your Avatar by the way. Grumpy Cat is the best.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat May 09, 2015 2:25 am


You could make the dead NPC a quest alias and disable it with a setstage command after the player is out of sight.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat May 09, 2015 7:25 am

OK, thanks Johng58, I'll look into that!

User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Sat May 09, 2015 8:30 am

Is there a way to find out why a Mesh is causing Skyrim to CTD?

I've made a new Staff by combining two existing staves in NifSkope. It works perfectly. I then decided I wanted to add the glow-element from Dawnbreaker. It goes on fine, and gives no errors in NifSkope; but the second the game tries to load the staff, instant silent CTD :/

Edit:

Oh, and which Node is the one from where the Spell is cast? I just noticed that the flame of my fire-ball appears inside the Staff itself (since I've re-arranged their positions slightly relative to where they are held); I'd like to move that up to the tip, if I can :) Thanks :)

User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm


Return to V - Skyrim